// GENERATED FILE - DO NOT EDIT.
// Generated by gen_features.py using data from gl_features.json.
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FeaturesGL_autogen.h: angle::Features and workarounds for GL driver bugs and other issues.

#ifndef ANGLE_PLATFORM_FEATURESGL_H_
#define ANGLE_PLATFORM_FEATURESGL_H_

#include "platform/Feature.h"

namespace angle
{

struct FeaturesGL : FeatureSetBase
{
    FeaturesGL();
    ~FeaturesGL();

    FeatureInfo avoid1BitAlphaTextureFormats = {
        "avoid1BitAlphaTextureFormats",
        FeatureCategory::OpenGLWorkarounds,
        "Issue with 1-bit alpha framebuffer formats",
        &members,
    };

    FeatureInfo RGBA4IsNotSupportedForColorRendering = {
        "RGBA4IsNotSupportedForColorRendering",
        FeatureCategory::OpenGLWorkarounds,
        "GL_RGBA4 is not color renderable",
        &members,
    };

    FeatureInfo allowETCFormats = {
        "allowETCFormats",
        FeatureCategory::OpenGLWorkarounds,
        "Enable ETC2/EAC on desktop OpenGL",
        &members,
    };

    FeatureInfo allowAstcFormats = {
        "allowAstcFormats",
        FeatureCategory::OpenGLWorkarounds,
        "Enable ASTC on desktop OpenGL",
        &members,
    };

    FeatureInfo doesSRGBClearsOnLinearFramebufferAttachments = {
        "doesSRGBClearsOnLinearFramebufferAttachments",
        FeatureCategory::OpenGLWorkarounds,
        "Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled",
        &members,
    };

    FeatureInfo doWhileGLSLCausesGPUHang = {
        "doWhileGLSLCausesGPUHang", FeatureCategory::OpenGLWorkarounds,
        "Some GLSL constructs involving do-while loops cause GPU hangs", &members,
        "http://crbug.com/644669"};

    FeatureInfo vertexIDDoesNotIncludeBaseVertex = {
        "vertexIDDoesNotIncludeBaseVertex",
        FeatureCategory::OpenGLWorkarounds,
        "gl_VertexID in GLSL vertex shader doesn't include base vertex value",
        &members,
    };

    FeatureInfo finishDoesNotCauseQueriesToBeAvailable = {
        "finishDoesNotCauseQueriesToBeAvailable",
        FeatureCategory::OpenGLWorkarounds,
        "glFinish doesn't cause all queries to report available result",
        &members,
    };

    FeatureInfo alwaysCallUseProgramAfterLink = {
        "alwaysCallUseProgramAfterLink", FeatureCategory::OpenGLWorkarounds,
        "Always call useProgram after a successful link to avoid a driver bug", &members,
        "http://crbug.com/110263"};

    FeatureInfo unpackOverlappingRowsSeparatelyUnpackBuffer = {
        "unpackOverlappingRowsSeparatelyUnpackBuffer",
        FeatureCategory::OpenGLWorkarounds,
        "In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row",
        &members,
    };

    FeatureInfo packOverlappingRowsSeparatelyPackBuffer = {
        "packOverlappingRowsSeparatelyPackBuffer",
        FeatureCategory::OpenGLWorkarounds,
        "In the case of packing to a pixel pack buffer, pack overlapping rows row by row",
        &members,
    };

    FeatureInfo initializeCurrentVertexAttributes = {
        "initializeCurrentVertexAttributes",
        FeatureCategory::OpenGLWorkarounds,
        "During initialization, assign the current vertex attributes to the spec-mandated defaults",
        &members,
    };

    FeatureInfo emulateAbsIntFunction = {"emulateAbsIntFunction",
                                         FeatureCategory::OpenGLWorkarounds,
                                         "abs(i) where i is an integer returns unexpected result",
                                         &members, "http://crbug.com/642227"};

    FeatureInfo addAndTrueToLoopCondition = {
        "addAndTrueToLoopCondition",
        FeatureCategory::OpenGLWorkarounds,
        "Calculation of loop conditions in for and while loop has bug",
        &members,
    };

    FeatureInfo unpackLastRowSeparatelyForPaddingInclusion = {
        "unpackLastRowSeparatelyForPaddingInclusion", FeatureCategory::OpenGLWorkarounds,
        "When uploading textures from an unpack buffer, some drivers count an extra row padding",
        &members, "http://anglebug.com/1512"};

    FeatureInfo packLastRowSeparatelyForPaddingInclusion = {
        "packLastRowSeparatelyForPaddingInclusion", FeatureCategory::OpenGLWorkarounds,
        "When uploading textures from an pack buffer, some drivers count an extra row padding",
        &members, "http://anglebug.com/1512"};

    FeatureInfo emulateIsnanFloat = {"emulateIsnanFloat", FeatureCategory::OpenGLWorkarounds,
                                     "Using isnan() on highp float will get wrong answer", &members,
                                     "http://crbug.com/650547"};

    FeatureInfo useUnusedBlocksWithStandardOrSharedLayout = {
        "useUnusedBlocksWithStandardOrSharedLayout",
        FeatureCategory::OpenGLWorkarounds,
        "Unused std140 or shared uniform blocks will be treated as inactive",
        &members,
    };

    FeatureInfo removeInvariantAndCentroidForESSL3 = {
        "removeInvariantAndCentroidForESSL3",
        FeatureCategory::OpenGLWorkarounds,
        "Fix spec difference between GLSL 4.1 or lower and ESSL3",
        &members,
    };

    FeatureInfo rewriteFloatUnaryMinusOperator = {
        "rewriteFloatUnaryMinusOperator", FeatureCategory::OpenGLWorkarounds,
        "Using '-<float>' will get wrong answer", &members, "http://crbug.com/308366"};

    FeatureInfo emulateAtan2Float = {"emulateAtan2Float", FeatureCategory::OpenGLWorkarounds,
                                     "atan(y, x) may return a wrong answer", &members,
                                     "http://crbug.com/672380"};

    FeatureInfo reapplyUBOBindingsAfterUsingBinaryProgram = {
        "reapplyUBOBindingsAfterUsingBinaryProgram", FeatureCategory::OpenGLWorkarounds,
        "Some drivers forget about UBO bindings when using program binaries", &members,
        "http://anglebug.com/1637"};

    FeatureInfo emulateMaxVertexAttribStride = {
        "emulateMaxVertexAttribStride", FeatureCategory::OpenGLWorkarounds,
        "Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried", &members,
        "http://anglebug.com/1936"};

    FeatureInfo dontInitializeUninitializedLocals = {
        "dontInitializeUninitializedLocals", FeatureCategory::OpenGLWorkarounds,
        "Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests", &members,
        "http://anglebug.com/2046"};

    FeatureInfo clampPointSize = {
        "clampPointSize",
        FeatureCategory::OpenGLWorkarounds,
        "The point size range reported from the API is inconsistent with the actual behavior",
        &members,
    };

    FeatureInfo dontUseLoopsToInitializeVariables = {
        "dontUseLoopsToInitializeVariables", FeatureCategory::OpenGLWorkarounds,
        "For loops used to initialize variables hit native GLSL compiler bugs", &members,
        "http://crbug.com/809422"};

    FeatureInfo clampFragDepth = {
        "clampFragDepth",
        FeatureCategory::OpenGLWorkarounds,
        "gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer",
        &members,
    };

    FeatureInfo rewriteRepeatedAssignToSwizzled = {
        "rewriteRepeatedAssignToSwizzled",
        FeatureCategory::OpenGLWorkarounds,
        "Repeated assignment to swizzled values inside a "
        "GLSL user-defined function have incorrect results",
        &members,
    };

    FeatureInfo disableBlendFuncExtended = {
        "disableBlendFuncExtended", FeatureCategory::OpenGLWorkarounds,
        "ARB_blend_func_extended does not pass the tests", &members, "http://anglebug.com/1085"};

    FeatureInfo unsizedSRGBReadPixelsDoesntTransform = {
        "unsizedSRGBReadPixelsDoesntTransform", FeatureCategory::OpenGLWorkarounds,
        "Drivers returning raw sRGB values instead of linearized values when calling glReadPixels "
        "on unsized sRGB texture formats",
        &members, "http://crbug.com/550292 http://crbug.com/565179"};

    FeatureInfo queryCounterBitsGeneratesErrors = {
        "queryCounterBitsGeneratesErrors", FeatureCategory::OpenGLWorkarounds,
        "Drivers generate errors when querying the number of bits in timer queries", &members,
        "http://anglebug.com/3027"};

    FeatureInfo dontRelinkProgramsInParallel = {
        "dontRelinkProgramsInParallel", FeatureCategory::OpenGLWorkarounds,
        "Relinking a program in parallel is buggy", &members, "http://anglebug.com/3045"};

    FeatureInfo disableWorkerContexts = {"disableWorkerContexts",
                                         FeatureCategory::OpenGLWorkarounds,
                                         "Some tests have been seen to fail using worker contexts",
                                         &members, "http://crbug.com/849576"};

    FeatureInfo limitWebglMaxTextureSizeTo4096 = {
        "limitWebglMaxTextureSizeTo4096", FeatureCategory::OpenGLWorkarounds,
        "Limit webgl max texture size to 4096 to avoid frequent "
        "out-of-memory errors",
        &members, "http://crbug.com/927470"};

    FeatureInfo limitMaxMSAASamplesTo4 = {
        "limitMaxMSAASamplesTo4", FeatureCategory::OpenGLWorkarounds,
        "Various rendering bugs have been observed when using higher MSAA counts", &members,
        "http://crbug.com/797243"};

    FeatureInfo allowClearForRobustResourceInit = {
        "allowClearForRobustResourceInit", FeatureCategory::OpenGLWorkarounds,
        "Using glClear for robust resource initialization is buggy on some drivers and leads to "
        "texture corruption. Default to data uploads except on MacOS where it is very slow.",
        &members, "https://crbug.com/848952 http://crbug.com/883276"};

    FeatureInfo clampArrayAccess = {"clampArrayAccess", FeatureCategory::OpenGLWorkarounds,
                                    "Clamp uniform array access to avoid reading invalid memory.",
                                    &members, "http://anglebug.com/2978"};

    FeatureInfo resetTexImage2DBaseLevel = {
        "resetTexImage2DBaseLevel", FeatureCategory::OpenGLWorkarounds,
        "Reset texture base level before calling glTexImage2D to "
        "work around pixel comparison failure.",
        &members, "https://crbug.com/705865"};

    FeatureInfo clearToZeroOrOneBroken = {
        "clearToZeroOrOneBroken", FeatureCategory::OpenGLWorkarounds,
        "Clears when the clear color is all zeros or ones do not work.", &members,
        "https://crbug.com/710443"};

    FeatureInfo limitMax3dArrayTextureSizeTo1024 = {
        "limitMax3dArrayTextureSizeTo1024", FeatureCategory::OpenGLWorkarounds,
        "Limit max 3d texture size and max array texture layers to 1024 to avoid system hang",
        &members, "http://crbug.com/927470"};

    FeatureInfo adjustSrcDstRegionForBlitFramebuffer = {
        "adjustSrcDstRegionForBlitFramebuffer", FeatureCategory::OpenGLWorkarounds,
        "Many platforms have issues with blitFramebuffer when the parameters are large.", &members,
        "http://crbug.com/830046"};

    FeatureInfo clipSrcRegionForBlitFramebuffer = {
        "clipSrcRegionForBlitFramebuffer", FeatureCategory::OpenGLWorkarounds,
        "Issues with blitFramebuffer when the parameters don't match the framebuffer size.",
        &members, "http://crbug.com/830046"};

    FeatureInfo RGBDXT1TexturesSampleZeroAlpha = {
        "RGBDXT1TexturesSampleZeroAlpha", FeatureCategory::OpenGLWorkarounds,
        "Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.", &members,
        "http://anglebug.com/3729"};

    FeatureInfo unfoldShortCircuits = {
        "unfoldShortCircuits", FeatureCategory::OpenGLWorkarounds,
        "Mac incorrectly executes both sides of && and || expressions when they should "
        "short-circuit.",
        &members, "http://anglebug.com/482"};

    FeatureInfo emulatePrimitiveRestartFixedIndex = {
        "emulatePrimitiveRestartFixedIndex", FeatureCategory::OpenGLWorkarounds,
        "When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with "
        "GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.",
        &members, "http://anglebug.com/3997"};

    FeatureInfo setPrimitiveRestartFixedIndexForDrawArrays = {
        "setPrimitiveRestartFixedIndexForDrawArrays", FeatureCategory::OpenGLWorkarounds,
        "Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart "
        "index is within the number of primitives being drawn.",
        &members, "http://anglebug.com/3997"};

    FeatureInfo removeDynamicIndexingOfSwizzledVector = {
        "removeDynamicIndexingOfSwizzledVector", FeatureCategory::OpenGLWorkarounds,
        "Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.",
        &members, "http://crbug.com/709351"};

    FeatureInfo preAddTexelFetchOffsets = {
        "preAddTexelFetchOffsets", FeatureCategory::OpenGLWorkarounds,
        "Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid "
        "even if the sum of position and offset is in range, so we need to add workarounds by "
        "rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, "
        "position + offset, lod).",
        &members, "http://crbug.com/642605"};

    FeatureInfo regenerateStructNames = {
        "regenerateStructNames", FeatureCategory::OpenGLWorkarounds,
        "All Mac drivers do not handle struct scopes correctly. This workaround overwrites a struct"
        "name with a unique prefix.",
        &members, "http://crbug.com/403957"};

    FeatureInfo readPixelsUsingImplementationColorReadFormatForNorm16 = {
        "readPixelsUsingImplementationColorReadFormatForNorm16", FeatureCategory::OpenGLWorkarounds,
        "Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from "
        "EXT_texture_norm16 correctly",
        &members, "http://anglebug.com/4214"};

    FeatureInfo flushBeforeDeleteTextureIfCopiedTo = {
        "flushBeforeDeleteTextureIfCopiedTo", FeatureCategory::OpenGLWorkarounds,
        "Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush"
        " before glDeleteTextures in this case",
        &members, "http://anglebug.com/4267"};

    FeatureInfo rewriteRowMajorMatrices = {
        "rewriteRowMajorMatrices", FeatureCategory::OpenGLWorkarounds,
        "Rewrite row major matrices in shaders as column major as a driver bug workaround",
        &members, "http://anglebug.com/2273"};

    FeatureInfo disableDrawBuffersIndexed = {
        "disableDrawBuffersIndexed",
        FeatureCategory::OpenGLWorkarounds,
        "Disable OES_draw_buffers_indexed extension.",
        &members,
    };

    FeatureInfo disableSemaphoreFd = {"disableSemaphoreFd", FeatureCategory::OpenGLWorkarounds,
                                      "Disable GL_EXT_semaphore_fd extension", &members,
                                      "https://crbug.com/1046462"};

    FeatureInfo disableTimestampQueries = {
        "disableTimestampQueries", FeatureCategory::OpenGLWorkarounds,
        "Disable GL_EXT_disjoint_timer_query extension", &members, "https://crbug.com/811661"};

    FeatureInfo decodeEncodeSRGBForGenerateMipmap = {
        "decodeEncodeSRGBForGenerateMipmap", FeatureCategory::OpenGLWorkarounds,
        "Decode and encode before generateMipmap for srgb format textures.", &members,
        "http://anglebug.com/4646"};

    FeatureInfo emulateCopyTexImage2D = {
        "emulateCopyTexImage2D",
        FeatureCategory::OpenGLWorkarounds,
        "Replace CopyTexImage2D with TexImage2D + CopyTexSubImage2D.",
        &members,
    };

    FeatureInfo emulateCopyTexImage2DFromRenderbuffers = {
        "emulateCopyTexImage2DFromRenderbuffers", FeatureCategory::OpenGLWorkarounds,
        "CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.",
        &members, "https://anglebug.com/4674"};

    FeatureInfo disableGPUSwitchingSupport = {
        "disableGPUSwitchingSupport", FeatureCategory::OpenGLWorkarounds,
        "Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.",
        &members, "https://crbug.com/1091824"};

    FeatureInfo disableNativeParallelCompile = {
        "disableNativeParallelCompile", FeatureCategory::OpenGLWorkarounds,
        "Do not use native KHR_parallel_shader_compile even when available.", &members,
        "http://crbug.com/1094869"};

    FeatureInfo emulatePackSkipRowsAndPackSkipPixels = {
        "emulatePackSkipRowsAndPackSkipPixels", FeatureCategory::OpenGLWorkarounds,
        "GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.", &members,
        "https://anglebug.com/4849"};

    FeatureInfo clampMscRate = {
        "clampMscRate", FeatureCategory::OpenGLWorkarounds,
        "Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz", &members,
        "https://crbug.com/1042393"};

    FeatureInfo bindTransformFeedbackBufferBeforeBindBufferRange = {
        "bindTransformFeedbackBufferBeforeBindBufferRange", FeatureCategory::OpenGLWorkarounds,
        "Bind transform feedback buffers to the generic binding point before calling "
        "glBindBufferBase or glBindBufferRange.",
        &members, "https://anglebug.com/5140"};

    FeatureInfo disableSyncControlSupport = {
        "disableSyncControlSupport", FeatureCategory::OpenGLWorkarounds,
        "Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders "
        "Chrome unusable",
        &members, "https://crbug.com/1137851"};

    FeatureInfo keepBufferShadowCopy = {
        "keepBufferShadowCopy",
        FeatureCategory::OpenGLWorkarounds,
        "Maintain a shadow copy of buffer data when the GL API does not permit reading data back.",
        &members,
    };

    FeatureInfo setZeroLevelBeforeGenerateMipmap = {
        "setZeroLevelBeforeGenerateMipmap",
        FeatureCategory::OpenGLWorkarounds,
        "glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.",
        &members,
    };

    FeatureInfo promotePackedFormatsTo8BitPerChannel = {
        "promotePackedFormatsTo8BitPerChannel", FeatureCategory::OpenGLWorkarounds,
        "Packed color formats are buggy on Macs with AMD GPUs", &members,
        "http://anglebug.com/5469"};

    FeatureInfo initFragmentOutputVariables = {
        "initFragmentOutputVariables", FeatureCategory::OpenGLWorkarounds,
        "No init gl_FragColor causes context lost", &members, "http://crbug.com/1171371"};

    FeatureInfo shiftInstancedArrayDataWithOffset = {
        "shiftInstancedArrayDataWithOffset", FeatureCategory::OpenGLWorkarounds,
        "glDrawArraysInstanced is buggy on certain new Mac Intel GPUs", &members,
        "http://crbug.com/1144207"};

    FeatureInfo syncVertexArraysToDefault = {
        "syncVertexArraysToDefault", FeatureCategory::OpenGLWorkarounds,
        "Only use the default VAO because of missing support or driver bugs", &members,
        "http://anglebug.com/5577"};

    FeatureInfo sanitizeAMDGPURendererString = {
        "sanitizeAMDGPURendererString", FeatureCategory::OpenGLWorkarounds,
        "Strip precise kernel and DRM version information from amdgpu renderer strings.", &members,
        "http://crbug.com/1181193"};

    FeatureInfo unbindFBOBeforeSwitchingContext = {
        "unbindFBOBeforeSwitchingContext", FeatureCategory::OpenGLWorkarounds,
        "Imagination GL drivers are buggy with context switching.", &members,
        "http://crbug.com/1181193"};

    FeatureInfo flushOnFramebufferChange = {"flushOnFramebufferChange",
                                            FeatureCategory::OpenGLWorkarounds,
                                            "Switching framebuffers without a flush can lead to "
                                            "crashes on Intel 9th Generation GPU Macs.",
                                            &members, "http://crbug.com/1181068"};

    FeatureInfo disableMultisampledRenderToTexture = {
        "disableMultisampledRenderToTexture", FeatureCategory::OpenGLWorkarounds,
        "Many drivers have bugs when using GL_EXT_multisampled_render_to_texture", &members,
        "http://anglebug.com/2894"};

    FeatureInfo uploadTextureDataInChunks = {
        "uploadTextureDataInChunks", FeatureCategory::OpenGLWorkarounds,
        "Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.",
        &members, "http://crbug.com/1181068"};

    FeatureInfo emulateImmutableCompressedTexture3D = {
        "emulateImmutableCompressedTexture3D", FeatureCategory::OpenGLWorkarounds,
        "Use non-immutable texture allocation to work around a driver bug.", &members,
        "https://crbug.com/1060012"};

    FeatureInfo emulateRGB10 = {"emulateRGB10", FeatureCategory::OpenGLWorkarounds,
                                "Emulate RGB10 support using RGB10_A2.", &members,
                                "https://crbug.com/1300575"};

    FeatureInfo alwaysUnbindFramebufferTexture2D = {
        "alwaysUnbindFramebufferTexture2D", FeatureCategory::OpenGLWorkarounds,
        "Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug.",
        &members, "https://anglebug.com/5536"};

    FeatureInfo disableTextureClampToBorder = {
        "disableTextureClampToBorder", FeatureCategory::OpenGLWorkarounds,
        "Imagination devices generate INVALID_ENUM when setting the texture border color.",
        &members, "https://anglebug.com/7405"};

    FeatureInfo passHighpToPackUnormSnormBuiltins = {
        "passHighpToPackUnormSnormBuiltins", FeatureCategory::OpenGLWorkarounds,
        "packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4.", &members,
        "http://anglebug.com/7527"};

    FeatureInfo supportsFragmentShaderInterlockNV = {
        "supportsFragmentShaderInterlockNV", FeatureCategory::OpenGLFeatures,
        "Backend GL context supports NV_fragment_shader_interlock extension", &members,
        "http://anglebug.com/7279"};

    FeatureInfo supportsFragmentShaderOrderingINTEL = {
        "supportsFragmentShaderOrderingINTEL", FeatureCategory::OpenGLFeatures,
        "Backend GL context supports GL_INTEL_fragment_shader_ordering extension", &members,
        "http://anglebug.com/7279"};

    FeatureInfo supportsFragmentShaderInterlockARB = {
        "supportsFragmentShaderInterlockARB", FeatureCategory::OpenGLFeatures,
        "Backend GL context supports ARB_fragment_shader_interlock extension", &members,
        "http://anglebug.com/7279"};

    FeatureInfo supportsShaderFramebufferFetchEXT = {
        "supportsShaderFramebufferFetchEXT", FeatureCategory::OpenGLFeatures,
        "Backend GL context supports EXT_shader_framebuffer_fetch extension", &members,
        "http://anglebug.com/7279"};

    FeatureInfo supportsShaderFramebufferFetchNonCoherentEXT = {
        "supportsShaderFramebufferFetchNonCoherentEXT", FeatureCategory::OpenGLFeatures,
        "Backend GL context supports EXT_shader_framebuffer_fetch_non_coherent extension", &members,
        "http://anglebug.com/7279"};

    FeatureInfo validateMaxPerStageUniformBlocksAtCompileTime = {
        "validateMaxPerStageUniformBlocksAtCompileTime", FeatureCategory::OpenGLWorkarounds,
        "Validate GL_MAX_*_UNIFORM_BLOCKS at compile time instead of link time to work around "
        "compiler bugs.",
        &members, "http://crbug.com/475877320"};
};

inline FeaturesGL::FeaturesGL()  = default;
inline FeaturesGL::~FeaturesGL() = default;

}  // namespace angle

#endif  // ANGLE_PLATFORM_FEATURESGL_H_
