//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ClampFragDepth.h: Limit the value that is written to gl_FragDepth to the range [0.0, 1.0].
// The clamping is run at the very end of shader execution, and is only performed if the shader
// statically accesses gl_FragDepth.
//

#ifndef COMPILER_TRANSLATOR_TREEOPS_GL_CLAMPFRAGDEPTH_H_
#define COMPILER_TRANSLATOR_TREEOPS_GL_CLAMPFRAGDEPTH_H_

#include "common/angleutils.h"

namespace sh
{

class TCompiler;
class TIntermBlock;
class TSymbolTable;

#ifdef ANGLE_ENABLE_GLSL
[[nodiscard]] bool ClampFragDepth(TCompiler *compiler,
                                  TIntermBlock *root,
                                  TSymbolTable *symbolTable);
#else
[[nodiscard]] ANGLE_INLINE bool ClampFragDepth(TCompiler *compiler,
                                               TIntermBlock *root,
                                               TSymbolTable *symbolTable)
{
    UNREACHABLE();
    return false;
}
#endif

}  // namespace sh

#endif  // COMPILER_TRANSLATOR_TREEOPS_GL_CLAMPFRAGDEPTH_H_
