// The Module object: Our interface to the outside world. We import
// and export values on it, and do the work to get that through
// closure compiler if necessary. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(Module) { ..generated code.. }
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to do an eval in order to handle the closure compiler
// case, where this code here is minified but Module was defined
// elsewhere (e.g. case 4 above). We also need to check if Module
// already exists (e.g. case 3 above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define   var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module;
if (!Module) Module = (typeof Module !== "undefined" ? Module : null) || {};

// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = {};
for (var key in Module) {
  if (Module.hasOwnProperty(key)) {
    moduleOverrides[key] = Module[key];
  }
}

// The environment setup code below is customized to use Module.
// *** Environment setup code ***
var ENVIRONMENT_IS_WEB = false;
var ENVIRONMENT_IS_WORKER = false;
var ENVIRONMENT_IS_NODE = false;
var ENVIRONMENT_IS_SHELL = false;

// Three configurations we can be running in:
// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)

if (Module["ENVIRONMENT"]) {
  if (Module["ENVIRONMENT"] === "WEB") {
    ENVIRONMENT_IS_WEB = true;
  } else if (Module["ENVIRONMENT"] === "WORKER") {
    ENVIRONMENT_IS_WORKER = true;
  } else if (Module["ENVIRONMENT"] === "NODE") {
    ENVIRONMENT_IS_NODE = true;
  } else if (Module["ENVIRONMENT"] === "SHELL") {
    ENVIRONMENT_IS_SHELL = true;
  } else {
    throw new Error(
      "The provided Module['ENVIRONMENT'] value is not valid. It must be one of: WEB|WORKER|NODE|SHELL."
    );
  }
} else {
  ENVIRONMENT_IS_WEB = typeof window === "object";
  ENVIRONMENT_IS_WORKER = typeof importScripts === "function";
  ENVIRONMENT_IS_NODE =
    typeof process === "object" &&
    typeof require === "function" &&
    !ENVIRONMENT_IS_WEB &&
    !ENVIRONMENT_IS_WORKER;
  ENVIRONMENT_IS_SHELL =
    !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
}

if (ENVIRONMENT_IS_NODE) {
  // Expose functionality in the same simple way that the shells work
  // Note that we pollute the global namespace here, otherwise we break in node
  if (!Module["print"]) Module["print"] = console.log;
  if (!Module["printErr"]) Module["printErr"] = console.warn;

  var nodeFS;
  var nodePath;

  Module["read"] = function shell_read(filename, binary) {
    if (!nodeFS) nodeFS = require("fs");
    if (!nodePath) nodePath = require("path");
    filename = nodePath["normalize"](filename);
    var ret = nodeFS["readFileSync"](filename);
    return binary ? ret : ret.toString();
  };

  Module["readBinary"] = function readBinary(filename) {
    var ret = Module["read"](filename, true);
    if (!ret.buffer) {
      ret = new Uint8Array(ret);
    }
    assert(ret.buffer);
    return ret;
  };

  Module["load"] = function load(f) {
    globalEval(read(f));
  };

  if (!Module["thisProgram"]) {
    if (process["argv"].length > 1) {
      Module["thisProgram"] = process["argv"][1].replace(/\\/g, "/");
    } else {
      Module["thisProgram"] = "unknown-program";
    }
  }

  Module["arguments"] = process["argv"].slice(2);

  if (typeof module !== "undefined") {
    module["exports"] = Module;
  }

  process["on"]("uncaughtException", function(ex) {
    // suppress ExitStatus exceptions from showing an error
    if (!(ex instanceof ExitStatus)) {
      throw ex;
    }
  });

  Module["inspect"] = function() {
    return "[Emscripten Module object]";
  };
} else if (ENVIRONMENT_IS_SHELL) {
  if (!Module["print"]) Module["print"] = print;
  if (typeof printErr != "undefined") Module["printErr"] = printErr; // not present in v8 or older sm

  if (typeof read != "undefined") {
    Module["read"] = read;
  } else {
    Module["read"] = function shell_read() {
      throw "no read() available";
    };
  }

  Module["readBinary"] = function readBinary(f) {
    if (typeof readbuffer === "function") {
      return new Uint8Array(readbuffer(f));
    }
    var data = read(f, "binary");
    assert(typeof data === "object");
    return data;
  };

  if (typeof scriptArgs != "undefined") {
    Module["arguments"] = scriptArgs;
  } else if (typeof arguments != "undefined") {
    Module["arguments"] = arguments;
  }

  if (typeof quit === "function") {
    Module["quit"] = function(status, toThrow) {
      quit(status);
    };
  }
} else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
  Module["read"] = function shell_read(url) {
    var xhr = new XMLHttpRequest();
    xhr.open("GET", url, false);
    xhr.send(null);
    return xhr.responseText;
  };

  if (ENVIRONMENT_IS_WORKER) {
    Module["readBinary"] = function readBinary(url) {
      var xhr = new XMLHttpRequest();
      xhr.open("GET", url, false);
      xhr.responseType = "arraybuffer";
      xhr.send(null);
      return new Uint8Array(xhr.response);
    };
  }

  Module["readAsync"] = function readAsync(url, onload, onerror) {
    var xhr = new XMLHttpRequest();
    xhr.open("GET", url, true);
    xhr.responseType = "arraybuffer";
    xhr.onload = function xhr_onload() {
      if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) {
        // file URLs can return 0
        onload(xhr.response);
      } else {
        onerror();
      }
    };
    xhr.onerror = onerror;
    xhr.send(null);
  };

  if (typeof arguments != "undefined") {
    Module["arguments"] = arguments;
  }

  if (typeof console !== "undefined") {
    if (!Module["print"])
      Module["print"] = function shell_print(x) {
        console.log(x);
      };
    if (!Module["printErr"])
      Module["printErr"] = function shell_printErr(x) {
        console.warn(x);
      };
  } else {
    // Probably a worker, and without console.log. We can do very little here...
    var TRY_USE_DUMP = false;
    if (!Module["print"])
      Module["print"] =
        TRY_USE_DUMP && typeof dump !== "undefined"
          ? function(x) {
              dump(x);
            }
          : function(x) {
              // self.postMessage(x); // enable this if you want stdout to be sent as messages
            };
  }

  if (ENVIRONMENT_IS_WORKER) {
    Module["load"] = importScripts;
  }

  if (typeof Module["setWindowTitle"] === "undefined") {
    Module["setWindowTitle"] = function(title) {
      document.title = title;
    };
  }
} else {
  // Unreachable because SHELL is dependant on the others
  throw "Unknown runtime environment. Where are we?";
}

function globalEval(x) {
  eval.call(null, x);
}
if (!Module["load"] && Module["read"]) {
  Module["load"] = function load(f) {
    globalEval(Module["read"](f));
  };
}
if (!Module["print"]) {
  Module["print"] = function() {};
}
if (!Module["printErr"]) {
  Module["printErr"] = Module["print"];
}
if (!Module["arguments"]) {
  Module["arguments"] = [];
}
if (!Module["thisProgram"]) {
  Module["thisProgram"] = "./this.program";
}
if (!Module["quit"]) {
  Module["quit"] = function(status, toThrow) {
    throw toThrow;
  };
}

// *** Environment setup code ***

// Closure helpers
Module.print = Module["print"];
Module.printErr = Module["printErr"];

// Callbacks
Module["preRun"] = [];
Module["postRun"] = [];

// Merge back in the overrides
for (var key in moduleOverrides) {
  if (moduleOverrides.hasOwnProperty(key)) {
    Module[key] = moduleOverrides[key];
  }
}
// Free the object hierarchy contained in the overrides, this lets the GC
// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.
moduleOverrides = undefined;

// {{PREAMBLE_ADDITIONS}}

// === Preamble library stuff ===

// Documentation for the public APIs defined in this file must be updated in:
//    site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
//    site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
//    is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html

//========================================
// Runtime code shared with compiler
//========================================

var Runtime = {
  setTempRet0: function(value) {
    tempRet0 = value;
    return value;
  },
  getTempRet0: function() {
    return tempRet0;
  },
  stackSave: function() {
    return STACKTOP;
  },
  stackRestore: function(stackTop) {
    STACKTOP = stackTop;
  },
  getNativeTypeSize: function(type) {
    switch (type) {
      case "i1":
      case "i8":
        return 1;
      case "i16":
        return 2;
      case "i32":
        return 4;
      case "i64":
        return 8;
      case "float":
        return 4;
      case "double":
        return 8;
      default: {
        if (type[type.length - 1] === "*") {
          return Runtime.QUANTUM_SIZE; // A pointer
        } else if (type[0] === "i") {
          var bits = parseInt(type.substr(1));
          assert(bits % 8 === 0);
          return bits / 8;
        } else {
          return 0;
        }
      }
    }
  },
  getNativeFieldSize: function(type) {
    return Math.max(Runtime.getNativeTypeSize(type), Runtime.QUANTUM_SIZE);
  },
  STACK_ALIGN: 16,
  prepVararg: function(ptr, type) {
    if (type === "double" || type === "i64") {
      // move so the load is aligned
      if (ptr & 7) {
        assert((ptr & 7) === 4);
        ptr += 4;
      }
    } else {
      assert((ptr & 3) === 0);
    }
    return ptr;
  },
  getAlignSize: function(type, size, vararg) {
    // we align i64s and doubles on 64-bit boundaries, unlike x86
    if (!vararg && (type == "i64" || type == "double")) return 8;
    if (!type) return Math.min(size, 8); // align structures internally to 64 bits
    return Math.min(
      size || (type ? Runtime.getNativeFieldSize(type) : 0),
      Runtime.QUANTUM_SIZE
    );
  },
  dynCall: function(sig, ptr, args) {
    if (args && args.length) {
      return Module["dynCall_" + sig].apply(null, [ptr].concat(args));
    } else {
      return Module["dynCall_" + sig].call(null, ptr);
    }
  },
  functionPointers: [],
  addFunction: function(func) {
    for (var i = 0; i < Runtime.functionPointers.length; i++) {
      if (!Runtime.functionPointers[i]) {
        Runtime.functionPointers[i] = func;
        return 2 * (1 + i);
      }
    }
    throw "Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.";
  },
  removeFunction: function(index) {
    Runtime.functionPointers[(index - 2) / 2] = null;
  },
  warnOnce: function(text) {
    if (!Runtime.warnOnce.shown) Runtime.warnOnce.shown = {};
    if (!Runtime.warnOnce.shown[text]) {
      Runtime.warnOnce.shown[text] = 1;
      Module.printErr(text);
    }
  },
  funcWrappers: {},
  getFuncWrapper: function(func, sig) {
    if (!func) return; // on null pointer, return undefined
    assert(sig);
    if (!Runtime.funcWrappers[sig]) {
      Runtime.funcWrappers[sig] = {};
    }
    var sigCache = Runtime.funcWrappers[sig];
    if (!sigCache[func]) {
      // optimize away arguments usage in common cases
      if (sig.length === 1) {
        sigCache[func] = function dynCall_wrapper() {
          return Runtime.dynCall(sig, func);
        };
      } else if (sig.length === 2) {
        sigCache[func] = function dynCall_wrapper(arg) {
          return Runtime.dynCall(sig, func, [arg]);
        };
      } else {
        // general case
        sigCache[func] = function dynCall_wrapper() {
          return Runtime.dynCall(
            sig,
            func,
            Array.prototype.slice.call(arguments)
          );
        };
      }
    }
    return sigCache[func];
  },
  getCompilerSetting: function(name) {
    throw "You must build with -s RETAIN_COMPILER_SETTINGS=1 for Runtime.getCompilerSetting or emscripten_get_compiler_setting to work";
  },
  stackAlloc: function(size) {
    var ret = STACKTOP;
    STACKTOP = (STACKTOP + size) | 0;
    STACKTOP = (STACKTOP + 15) & -16;
    return ret;
  },
  staticAlloc: function(size) {
    var ret = STATICTOP;
    STATICTOP = (STATICTOP + size) | 0;
    STATICTOP = (STATICTOP + 15) & -16;
    return ret;
  },
  dynamicAlloc: function(size) {
    var ret = HEAP32[DYNAMICTOP_PTR >> 2];
    var end = ((ret + size + 15) | 0) & -16;
    HEAP32[DYNAMICTOP_PTR >> 2] = end;
    if (end >= TOTAL_MEMORY) {
      var success = enlargeMemory();
      if (!success) {
        HEAP32[DYNAMICTOP_PTR >> 2] = ret;
        return 0;
      }
    }
    return ret;
  },
  alignMemory: function(size, quantum) {
    var ret = (size =
      Math.ceil(size / (quantum ? quantum : 16)) * (quantum ? quantum : 16));
    return ret;
  },
  makeBigInt: function(low, high, unsigned) {
    var ret = unsigned
      ? +(low >>> 0) + +(high >>> 0) * 4294967296.0
      : +(low >>> 0) + +(high | 0) * 4294967296.0;
    return ret;
  },
  GLOBAL_BASE: 1024,
  QUANTUM_SIZE: 4,
  __dummy__: 0
};

Module["Runtime"] = Runtime;

//========================================
// Runtime essentials
//========================================

var ABORT = 0; // whether we are quitting the application. no code should run after this. set in exit() and abort()
var EXITSTATUS = 0;

/** @type {function(*, string=)} */
function assert(condition, text) {
  if (!condition) {
    abort("Assertion failed: " + text);
  }
}

var globalScope = this;

// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
function getCFunc(ident) {
  var func = Module["_" + ident]; // closure exported function
  if (!func) {
    try {
      func = eval("_" + ident);
    } catch (e) {}
  }
  assert(
    func,
    "Cannot call unknown function " +
      ident +
      " (perhaps LLVM optimizations or closure removed it?)"
  );
  return func;
}

var cwrap, ccall;
(function() {
  var JSfuncs = {
    // Helpers for cwrap -- it can't refer to Runtime directly because it might
    // be renamed by closure, instead it calls JSfuncs['stackSave'].body to find
    // out what the minified function name is.
    stackSave: function() {
      Runtime.stackSave();
    },
    stackRestore: function() {
      Runtime.stackRestore();
    },
    // type conversion from js to c
    arrayToC: function(arr) {
      var ret = Runtime.stackAlloc(arr.length);
      writeArrayToMemory(arr, ret);
      return ret;
    },
    stringToC: function(str) {
      var ret = 0;
      if (str !== null && str !== undefined && str !== 0) {
        // null string
        // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
        var len = (str.length << 2) + 1;
        ret = Runtime.stackAlloc(len);
        stringToUTF8(str, ret, len);
      }
      return ret;
    }
  };
  // For fast lookup of conversion functions
  var toC = { string: JSfuncs["stringToC"], array: JSfuncs["arrayToC"] };

  // C calling interface.
  ccall = function ccallFunc(ident, returnType, argTypes, args, opts) {
    var func = getCFunc(ident);
    var cArgs = [];
    var stack = 0;
    if (args) {
      for (var i = 0; i < args.length; i++) {
        var converter = toC[argTypes[i]];
        if (converter) {
          if (stack === 0) stack = Runtime.stackSave();
          cArgs[i] = converter(args[i]);
        } else {
          cArgs[i] = args[i];
        }
      }
    }
    var ret = func.apply(null, cArgs);
    if (returnType === "string") ret = Pointer_stringify(ret);
    if (stack !== 0) {
      if (opts && opts.async) {
        EmterpreterAsync.asyncFinalizers.push(function() {
          Runtime.stackRestore(stack);
        });
        return;
      }
      Runtime.stackRestore(stack);
    }
    return ret;
  };

  var sourceRegex = /^function\s*[a-zA-Z$_0-9]*\s*\(([^)]*)\)\s*{\s*([^*]*?)[\s;]*(?:return\s*(.*?)[;\s]*)?}$/;
  function parseJSFunc(jsfunc) {
    // Match the body and the return value of a javascript function source
    var parsed = jsfunc
      .toString()
      .match(sourceRegex)
      .slice(1);
    return { arguments: parsed[0], body: parsed[1], returnValue: parsed[2] };
  }

  // sources of useful functions. we create this lazily as it can trigger a source decompression on this entire file
  var JSsource = null;
  function ensureJSsource() {
    if (!JSsource) {
      JSsource = {};
      for (var fun in JSfuncs) {
        if (JSfuncs.hasOwnProperty(fun)) {
          // Elements of toCsource are arrays of three items:
          // the code, and the return value
          JSsource[fun] = parseJSFunc(JSfuncs[fun]);
        }
      }
    }
  }

  cwrap = function cwrap(ident, returnType, argTypes) {
    argTypes = argTypes || [];
    var cfunc = getCFunc(ident);
    // When the function takes numbers and returns a number, we can just return
    // the original function
    var numericArgs = argTypes.every(function(type) {
      return type === "number";
    });
    var numericRet = returnType !== "string";
    if (numericRet && numericArgs) {
      return cfunc;
    }
    // Creation of the arguments list (["$1","$2",...,"$nargs"])
    var argNames = argTypes.map(function(x, i) {
      return "$" + i;
    });
    var funcstr = "(function(" + argNames.join(",") + ") {";
    var nargs = argTypes.length;
    if (!numericArgs) {
      // Generate the code needed to convert the arguments from javascript
      // values to pointers
      ensureJSsource();
      funcstr += "var stack = " + JSsource["stackSave"].body + ";";
      for (var i = 0; i < nargs; i++) {
        var arg = argNames[i],
          type = argTypes[i];
        if (type === "number") continue;
        var convertCode = JSsource[type + "ToC"]; // [code, return]
        funcstr += "var " + convertCode.arguments + " = " + arg + ";";
        funcstr += convertCode.body + ";";
        funcstr += arg + "=(" + convertCode.returnValue + ");";
      }
    }

    // When the code is compressed, the name of cfunc is not literally 'cfunc' anymore
    var cfuncname = parseJSFunc(function() {
      return cfunc;
    }).returnValue;
    // Call the function
    funcstr += "var ret = " + cfuncname + "(" + argNames.join(",") + ");";
    if (!numericRet) {
      // Return type can only by 'string' or 'number'
      // Convert the result to a string
      var strgfy = parseJSFunc(function() {
        return Pointer_stringify;
      }).returnValue;
      funcstr += "ret = " + strgfy + "(ret);";
    }
    if (!numericArgs) {
      // If we had a stack, restore it
      ensureJSsource();
      funcstr += JSsource["stackRestore"].body.replace("()", "(stack)") + ";";
    }
    funcstr += "return ret})";
    return eval(funcstr);
  };
})();
Module["ccall"] = ccall;
Module["cwrap"] = cwrap;

/** @type {function(number, number, string, boolean=)} */
function setValue(ptr, value, type, noSafe) {
  type = type || "i8";
  if (type.charAt(type.length - 1) === "*") type = "i32"; // pointers are 32-bit
  switch (type) {
    case "i1":
      HEAP8[ptr >> 0] = value;
      break;
    case "i8":
      HEAP8[ptr >> 0] = value;
      break;
    case "i16":
      HEAP16[ptr >> 1] = value;
      break;
    case "i32":
      HEAP32[ptr >> 2] = value;
      break;
    case "i64":
      (tempI64 = [
        value >>> 0,
        ((tempDouble = value),
        +Math_abs(tempDouble) >= 1.0
          ? tempDouble > 0.0
            ? (Math_min(+Math_floor(tempDouble / 4294967296.0), 4294967295.0) |
                0) >>>
              0
            : ~~+Math_ceil(
                (tempDouble - +(~~tempDouble >>> 0)) / 4294967296.0
              ) >>> 0
          : 0)
      ]),
        (HEAP32[ptr >> 2] = tempI64[0]),
        (HEAP32[(ptr + 4) >> 2] = tempI64[1]);
      break;
    case "float":
      HEAPF32[ptr >> 2] = value;
      break;
    case "double":
      HEAPF64[ptr >> 3] = value;
      break;
    default:
      abort("invalid type for setValue: " + type);
  }
}
Module["setValue"] = setValue;

/** @type {function(number, string, boolean=)} */
function getValue(ptr, type, noSafe) {
  type = type || "i8";
  if (type.charAt(type.length - 1) === "*") type = "i32"; // pointers are 32-bit
  switch (type) {
    case "i1":
      return HEAP8[ptr >> 0];
    case "i8":
      return HEAP8[ptr >> 0];
    case "i16":
      return HEAP16[ptr >> 1];
    case "i32":
      return HEAP32[ptr >> 2];
    case "i64":
      return HEAP32[ptr >> 2];
    case "float":
      return HEAPF32[ptr >> 2];
    case "double":
      return HEAPF64[ptr >> 3];
    default:
      abort("invalid type for setValue: " + type);
  }
  return null;
}
Module["getValue"] = getValue;

var ALLOC_NORMAL = 0; // Tries to use _malloc()
var ALLOC_STACK = 1; // Lives for the duration of the current function call
var ALLOC_STATIC = 2; // Cannot be freed
var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk
var ALLOC_NONE = 4; // Do not allocate
Module["ALLOC_NORMAL"] = ALLOC_NORMAL;
Module["ALLOC_STACK"] = ALLOC_STACK;
Module["ALLOC_STATIC"] = ALLOC_STATIC;
Module["ALLOC_DYNAMIC"] = ALLOC_DYNAMIC;
Module["ALLOC_NONE"] = ALLOC_NONE;

// allocate(): This is for internal use. You can use it yourself as well, but the interface
//             is a little tricky (see docs right below). The reason is that it is optimized
//             for multiple syntaxes to save space in generated code. So you should
//             normally not use allocate(), and instead allocate memory using _malloc(),
//             initialize it with setValue(), and so forth.
// @slab: An array of data, or a number. If a number, then the size of the block to allocate,
//        in *bytes* (note that this is sometimes confusing: the next parameter does not
//        affect this!)
// @types: Either an array of types, one for each byte (or 0 if no type at that position),
//         or a single type which is used for the entire block. This only matters if there
//         is initial data - if @slab is a number, then this does not matter at all and is
//         ignored.
// @allocator: How to allocate memory, see ALLOC_*
/** @type {function((TypedArray|Array<number>|number), string, number, number=)} */
function allocate(slab, types, allocator, ptr) {
  var zeroinit, size;
  if (typeof slab === "number") {
    zeroinit = true;
    size = slab;
  } else {
    zeroinit = false;
    size = slab.length;
  }

  var singleType = typeof types === "string" ? types : null;

  var ret;
  if (allocator == ALLOC_NONE) {
    ret = ptr;
  } else {
    ret = [
      typeof _malloc === "function" ? _malloc : Runtime.staticAlloc,
      Runtime.stackAlloc,
      Runtime.staticAlloc,
      Runtime.dynamicAlloc
    ][allocator === undefined ? ALLOC_STATIC : allocator](
      Math.max(size, singleType ? 1 : types.length)
    );
  }

  if (zeroinit) {
    var ptr = ret,
      stop;
    assert((ret & 3) == 0);
    stop = ret + (size & ~3);
    for (; ptr < stop; ptr += 4) {
      HEAP32[ptr >> 2] = 0;
    }
    stop = ret + size;
    while (ptr < stop) {
      HEAP8[ptr++ >> 0] = 0;
    }
    return ret;
  }

  if (singleType === "i8") {
    if (slab.subarray || slab.slice) {
      HEAPU8.set(/** @type {!Uint8Array} */ (slab), ret);
    } else {
      HEAPU8.set(new Uint8Array(slab), ret);
    }
    return ret;
  }

  var i = 0,
    type,
    typeSize,
    previousType;
  while (i < size) {
    var curr = slab[i];

    if (typeof curr === "function") {
      curr = Runtime.getFunctionIndex(curr);
    }

    type = singleType || types[i];
    if (type === 0) {
      i++;
      continue;
    }

    if (type == "i64") type = "i32"; // special case: we have one i32 here, and one i32 later

    setValue(ret + i, curr, type);

    // no need to look up size unless type changes, so cache it
    if (previousType !== type) {
      typeSize = Runtime.getNativeTypeSize(type);
      previousType = type;
    }
    i += typeSize;
  }

  return ret;
}
Module["allocate"] = allocate;

// Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready
function getMemory(size) {
  if (!staticSealed) return Runtime.staticAlloc(size);
  if (!runtimeInitialized) return Runtime.dynamicAlloc(size);
  return _malloc(size);
}
Module["getMemory"] = getMemory;

/** @type {function(number, number=)} */
function Pointer_stringify(ptr, length) {
  if (length === 0 || !ptr) return "";
  // TODO: use TextDecoder
  // Find the length, and check for UTF while doing so
  var hasUtf = 0;
  var t;
  var i = 0;
  while (1) {
    t = HEAPU8[(ptr + i) >> 0];
    hasUtf |= t;
    if (t == 0 && !length) break;
    i++;
    if (length && i == length) break;
  }
  if (!length) length = i;

  var ret = "";

  if (hasUtf < 128) {
    var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack
    var curr;
    while (length > 0) {
      curr = String.fromCharCode.apply(
        String,
        HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK))
      );
      ret = ret ? ret + curr : curr;
      ptr += MAX_CHUNK;
      length -= MAX_CHUNK;
    }
    return ret;
  }
  return Module["UTF8ToString"](ptr);
}
Module["Pointer_stringify"] = Pointer_stringify;

// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.

function AsciiToString(ptr) {
  var str = "";
  while (1) {
    var ch = HEAP8[ptr++ >> 0];
    if (!ch) return str;
    str += String.fromCharCode(ch);
  }
}
Module["AsciiToString"] = AsciiToString;

// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.

function stringToAscii(str, outPtr) {
  return writeAsciiToMemory(str, outPtr, false);
}
Module["stringToAscii"] = stringToAscii;

// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns
// a copy of that string as a Javascript String object.

var UTF8Decoder =
  typeof TextDecoder !== "undefined" ? new TextDecoder("utf8") : undefined;
function UTF8ArrayToString(u8Array, idx) {
  var endPtr = idx;
  // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
  // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
  while (u8Array[endPtr]) ++endPtr;

  if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) {
    return UTF8Decoder.decode(u8Array.subarray(idx, endPtr));
  } else {
    var u0, u1, u2, u3, u4, u5;

    var str = "";
    while (1) {
      // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
      u0 = u8Array[idx++];
      if (!u0) return str;
      if (!(u0 & 0x80)) {
        str += String.fromCharCode(u0);
        continue;
      }
      u1 = u8Array[idx++] & 63;
      if ((u0 & 0xe0) == 0xc0) {
        str += String.fromCharCode(((u0 & 31) << 6) | u1);
        continue;
      }
      u2 = u8Array[idx++] & 63;
      if ((u0 & 0xf0) == 0xe0) {
        u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
      } else {
        u3 = u8Array[idx++] & 63;
        if ((u0 & 0xf8) == 0xf0) {
          u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3;
        } else {
          u4 = u8Array[idx++] & 63;
          if ((u0 & 0xfc) == 0xf8) {
            u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4;
          } else {
            u5 = u8Array[idx++] & 63;
            u0 =
              ((u0 & 1) << 30) |
              (u1 << 24) |
              (u2 << 18) |
              (u3 << 12) |
              (u4 << 6) |
              u5;
          }
        }
      }
      if (u0 < 0x10000) {
        str += String.fromCharCode(u0);
      } else {
        var ch = u0 - 0x10000;
        str += String.fromCharCode(0xd800 | (ch >> 10), 0xdc00 | (ch & 0x3ff));
      }
    }
  }
}
Module["UTF8ArrayToString"] = UTF8ArrayToString;

// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.

function UTF8ToString(ptr) {
  return UTF8ArrayToString(HEAPU8, ptr);
}
Module["UTF8ToString"] = UTF8ToString;

// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',
// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
//   str: the Javascript string to copy.
//   outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element.
//   outIdx: The starting offset in the array to begin the copying.
//   maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
//                    terminator, i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.
//                    maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.

function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) {
  if (
    !(maxBytesToWrite > 0) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.
  )
    return 0;

  var startIdx = outIdx;
  var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
  for (var i = 0; i < str.length; ++i) {
    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
    var u = str.charCodeAt(i); // possibly a lead surrogate
    if (u >= 0xd800 && u <= 0xdfff)
      u = (0x10000 + ((u & 0x3ff) << 10)) | (str.charCodeAt(++i) & 0x3ff);
    if (u <= 0x7f) {
      if (outIdx >= endIdx) break;
      outU8Array[outIdx++] = u;
    } else if (u <= 0x7ff) {
      if (outIdx + 1 >= endIdx) break;
      outU8Array[outIdx++] = 0xc0 | (u >> 6);
      outU8Array[outIdx++] = 0x80 | (u & 63);
    } else if (u <= 0xffff) {
      if (outIdx + 2 >= endIdx) break;
      outU8Array[outIdx++] = 0xe0 | (u >> 12);
      outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
      outU8Array[outIdx++] = 0x80 | (u & 63);
    } else if (u <= 0x1fffff) {
      if (outIdx + 3 >= endIdx) break;
      outU8Array[outIdx++] = 0xf0 | (u >> 18);
      outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
      outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
      outU8Array[outIdx++] = 0x80 | (u & 63);
    } else if (u <= 0x3ffffff) {
      if (outIdx + 4 >= endIdx) break;
      outU8Array[outIdx++] = 0xf8 | (u >> 24);
      outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
      outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
      outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
      outU8Array[outIdx++] = 0x80 | (u & 63);
    } else {
      if (outIdx + 5 >= endIdx) break;
      outU8Array[outIdx++] = 0xfc | (u >> 30);
      outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63);
      outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
      outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
      outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
      outU8Array[outIdx++] = 0x80 | (u & 63);
    }
  }
  // Null-terminate the pointer to the buffer.
  outU8Array[outIdx] = 0;
  return outIdx - startIdx;
}
Module["stringToUTF8Array"] = stringToUTF8Array;

// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
// Returns the number of bytes written, EXCLUDING the null terminator.

function stringToUTF8(str, outPtr, maxBytesToWrite) {
  return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
}
Module["stringToUTF8"] = stringToUTF8;

// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.

function lengthBytesUTF8(str) {
  var len = 0;
  for (var i = 0; i < str.length; ++i) {
    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    var u = str.charCodeAt(i); // possibly a lead surrogate
    if (u >= 0xd800 && u <= 0xdfff)
      u = (0x10000 + ((u & 0x3ff) << 10)) | (str.charCodeAt(++i) & 0x3ff);
    if (u <= 0x7f) {
      ++len;
    } else if (u <= 0x7ff) {
      len += 2;
    } else if (u <= 0xffff) {
      len += 3;
    } else if (u <= 0x1fffff) {
      len += 4;
    } else if (u <= 0x3ffffff) {
      len += 5;
    } else {
      len += 6;
    }
  }
  return len;
}
Module["lengthBytesUTF8"] = lengthBytesUTF8;

// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.

var UTF16Decoder =
  typeof TextDecoder !== "undefined" ? new TextDecoder("utf-16le") : undefined;
function UTF16ToString(ptr) {
  var endPtr = ptr;
  // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
  // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
  var idx = endPtr >> 1;
  while (HEAP16[idx]) ++idx;
  endPtr = idx << 1;

  if (endPtr - ptr > 32 && UTF16Decoder) {
    return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
  } else {
    var i = 0;

    var str = "";
    while (1) {
      var codeUnit = HEAP16[(ptr + i * 2) >> 1];
      if (codeUnit == 0) return str;
      ++i;
      // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
      str += String.fromCharCode(codeUnit);
    }
  }
}

// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.
// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
//   str: the Javascript string to copy.
//   outPtr: Byte address in Emscripten HEAP where to write the string to.
//   maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
//                    terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.
//                    maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.

function stringToUTF16(str, outPtr, maxBytesToWrite) {
  // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
  if (maxBytesToWrite === undefined) {
    maxBytesToWrite = 0x7fffffff;
  }
  if (maxBytesToWrite < 2) return 0;
  maxBytesToWrite -= 2; // Null terminator.
  var startPtr = outPtr;
  var numCharsToWrite =
    maxBytesToWrite < str.length * 2 ? maxBytesToWrite / 2 : str.length;
  for (var i = 0; i < numCharsToWrite; ++i) {
    // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
    var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
    HEAP16[outPtr >> 1] = codeUnit;
    outPtr += 2;
  }
  // Null-terminate the pointer to the HEAP.
  HEAP16[outPtr >> 1] = 0;
  return outPtr - startPtr;
}

// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.

function lengthBytesUTF16(str) {
  return str.length * 2;
}

function UTF32ToString(ptr) {
  var i = 0;

  var str = "";
  while (1) {
    var utf32 = HEAP32[(ptr + i * 4) >> 2];
    if (utf32 == 0) return str;
    ++i;
    // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    if (utf32 >= 0x10000) {
      var ch = utf32 - 0x10000;
      str += String.fromCharCode(0xd800 | (ch >> 10), 0xdc00 | (ch & 0x3ff));
    } else {
      str += String.fromCharCode(utf32);
    }
  }
}

// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.
// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
//   str: the Javascript string to copy.
//   outPtr: Byte address in Emscripten HEAP where to write the string to.
//   maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
//                    terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.
//                    maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.

function stringToUTF32(str, outPtr, maxBytesToWrite) {
  // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
  if (maxBytesToWrite === undefined) {
    maxBytesToWrite = 0x7fffffff;
  }
  if (maxBytesToWrite < 4) return 0;
  var startPtr = outPtr;
  var endPtr = startPtr + maxBytesToWrite - 4;
  for (var i = 0; i < str.length; ++i) {
    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
    if (codeUnit >= 0xd800 && codeUnit <= 0xdfff) {
      var trailSurrogate = str.charCodeAt(++i);
      codeUnit =
        (0x10000 + ((codeUnit & 0x3ff) << 10)) | (trailSurrogate & 0x3ff);
    }
    HEAP32[outPtr >> 2] = codeUnit;
    outPtr += 4;
    if (outPtr + 4 > endPtr) break;
  }
  // Null-terminate the pointer to the HEAP.
  HEAP32[outPtr >> 2] = 0;
  return outPtr - startPtr;
}

// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.

function lengthBytesUTF32(str) {
  var len = 0;
  for (var i = 0; i < str.length; ++i) {
    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    var codeUnit = str.charCodeAt(i);
    if (codeUnit >= 0xd800 && codeUnit <= 0xdfff) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
    len += 4;
  }

  return len;
}

function demangle(func) {
  var __cxa_demangle_func =
    Module["___cxa_demangle"] || Module["__cxa_demangle"];
  if (__cxa_demangle_func) {
    try {
      var s = func.substr(1);
      var len = lengthBytesUTF8(s) + 1;
      var buf = _malloc(len);
      stringToUTF8(s, buf, len);
      var status = _malloc(4);
      var ret = __cxa_demangle_func(buf, 0, 0, status);
      if (getValue(status, "i32") === 0 && ret) {
        return Pointer_stringify(ret);
      }
      // otherwise, libcxxabi failed
    } catch (e) {
      // ignore problems here
    } finally {
      if (buf) _free(buf);
      if (status) _free(status);
      if (ret) _free(ret);
    }
    // failure when using libcxxabi, don't demangle
    return func;
  }
  Runtime.warnOnce(
    "warning: build with  -s DEMANGLE_SUPPORT=1  to link in libcxxabi demangling"
  );
  return func;
}

function demangleAll(text) {
  var regex = /__Z[\w\d_]+/g;
  return text.replace(regex, function(x) {
    var y = demangle(x);
    return x === y ? x : x + " [" + y + "]";
  });
}

function jsStackTrace() {
  var err = new Error();
  if (!err.stack) {
    // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown,
    // so try that as a special-case.
    try {
      throw new Error(0);
    } catch (e) {
      err = e;
    }
    if (!err.stack) {
      return "(no stack trace available)";
    }
  }
  return err.stack.toString();
}

function stackTrace() {
  var js = jsStackTrace();
  if (Module["extraStackTrace"]) js += "\n" + Module["extraStackTrace"]();
  return demangleAll(js);
}
Module["stackTrace"] = stackTrace;

// Memory management

var PAGE_SIZE = 16384;
var WASM_PAGE_SIZE = 65536;
var ASMJS_PAGE_SIZE = 16777216;
var MIN_TOTAL_MEMORY = 16777216;

function alignUp(x, multiple) {
  if (x % multiple > 0) {
    x += multiple - x % multiple;
  }
  return x;
}

var HEAP,
  /** @type {ArrayBuffer} */
  buffer,
  /** @type {Int8Array} */
  HEAP8,
  /** @type {Uint8Array} */
  HEAPU8,
  /** @type {Int16Array} */
  HEAP16,
  /** @type {Uint16Array} */
  HEAPU16,
  /** @type {Int32Array} */
  HEAP32,
  /** @type {Uint32Array} */
  HEAPU32,
  /** @type {Float32Array} */
  HEAPF32,
  /** @type {Float64Array} */
  HEAPF64;

function updateGlobalBuffer(buf) {
  Module["buffer"] = buffer = buf;
}

function updateGlobalBufferViews() {
  Module["HEAP8"] = HEAP8 = new Int8Array(buffer);
  Module["HEAP16"] = HEAP16 = new Int16Array(buffer);
  Module["HEAP32"] = HEAP32 = new Int32Array(buffer);
  Module["HEAPU8"] = HEAPU8 = new Uint8Array(buffer);
  Module["HEAPU16"] = HEAPU16 = new Uint16Array(buffer);
  Module["HEAPU32"] = HEAPU32 = new Uint32Array(buffer);
  Module["HEAPF32"] = HEAPF32 = new Float32Array(buffer);
  Module["HEAPF64"] = HEAPF64 = new Float64Array(buffer);
}

var STATIC_BASE, STATICTOP, staticSealed; // static area
var STACK_BASE, STACKTOP, STACK_MAX; // stack area
var DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk

STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0;
staticSealed = false;

function abortOnCannotGrowMemory() {
  abort(
    "Cannot enlarge memory arrays. Either (1) compile with  -s TOTAL_MEMORY=X  with X higher than the current value " +
      TOTAL_MEMORY +
      ", (2) compile with  -s ALLOW_MEMORY_GROWTH=1  which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with  -s ABORTING_MALLOC=0 "
  );
}

function enlargeMemory() {
  abortOnCannotGrowMemory();
}

var TOTAL_STACK = Module["TOTAL_STACK"] || 5242880;
var TOTAL_MEMORY = Module["TOTAL_MEMORY"] || 16777216;
if (TOTAL_MEMORY < TOTAL_STACK)
  Module.printErr(
    "TOTAL_MEMORY should be larger than TOTAL_STACK, was " +
      TOTAL_MEMORY +
      "! (TOTAL_STACK=" +
      TOTAL_STACK +
      ")"
  );

// Initialize the runtime's memory

// Use a provided buffer, if there is one, or else allocate a new one
if (Module["buffer"]) {
  buffer = Module["buffer"];
} else {
  // Use a WebAssembly memory where available
  if (
    typeof WebAssembly === "object" &&
    typeof WebAssembly.Memory === "function"
  ) {
    Module["wasmMemory"] = new WebAssembly.Memory({
      initial: TOTAL_MEMORY / WASM_PAGE_SIZE,
      maximum: TOTAL_MEMORY / WASM_PAGE_SIZE
    });
    buffer = Module["wasmMemory"].buffer;
  } else {
    buffer = new ArrayBuffer(TOTAL_MEMORY);
  }
}
updateGlobalBufferViews();

function getTotalMemory() {
  return TOTAL_MEMORY;
}

// Endianness check (note: assumes compiler arch was little-endian)
HEAP32[0] = 0x63736d65; /* 'emsc' */
HEAP16[1] = 0x6373;
if (HEAPU8[2] !== 0x73 || HEAPU8[3] !== 0x63)
  throw "Runtime error: expected the system to be little-endian!";

Module["HEAP"] = HEAP;
Module["buffer"] = buffer;
Module["HEAP8"] = HEAP8;
Module["HEAP16"] = HEAP16;
Module["HEAP32"] = HEAP32;
Module["HEAPU8"] = HEAPU8;
Module["HEAPU16"] = HEAPU16;
Module["HEAPU32"] = HEAPU32;
Module["HEAPF32"] = HEAPF32;
Module["HEAPF64"] = HEAPF64;

function callRuntimeCallbacks(callbacks) {
  while (callbacks.length > 0) {
    var callback = callbacks.shift();
    if (typeof callback == "function") {
      callback();
      continue;
    }
    var func = callback.func;
    if (typeof func === "number") {
      if (callback.arg === undefined) {
        Module["dynCall_v"](func);
      } else {
        Module["dynCall_vi"](func, callback.arg);
      }
    } else {
      func(callback.arg === undefined ? null : callback.arg);
    }
  }
}

var __ATPRERUN__ = []; // functions called before the runtime is initialized
var __ATINIT__ = []; // functions called during startup
var __ATMAIN__ = []; // functions called when main() is to be run
var __ATEXIT__ = []; // functions called during shutdown
var __ATPOSTRUN__ = []; // functions called after the runtime has exited

var runtimeInitialized = false;
var runtimeExited = false;

function preRun() {
  // compatibility - merge in anything from Module['preRun'] at this time
  if (Module["preRun"]) {
    if (typeof Module["preRun"] == "function")
      Module["preRun"] = [Module["preRun"]];
    while (Module["preRun"].length) {
      addOnPreRun(Module["preRun"].shift());
    }
  }
  callRuntimeCallbacks(__ATPRERUN__);
}

function ensureInitRuntime() {
  if (runtimeInitialized) return;
  runtimeInitialized = true;
  callRuntimeCallbacks(__ATINIT__);
}

function preMain() {
  callRuntimeCallbacks(__ATMAIN__);
}

function exitRuntime() {
  callRuntimeCallbacks(__ATEXIT__);
  runtimeExited = true;
}

function postRun() {
  // compatibility - merge in anything from Module['postRun'] at this time
  if (Module["postRun"]) {
    if (typeof Module["postRun"] == "function")
      Module["postRun"] = [Module["postRun"]];
    while (Module["postRun"].length) {
      addOnPostRun(Module["postRun"].shift());
    }
  }
  callRuntimeCallbacks(__ATPOSTRUN__);
}

function addOnPreRun(cb) {
  __ATPRERUN__.unshift(cb);
}
Module["addOnPreRun"] = addOnPreRun;

function addOnInit(cb) {
  __ATINIT__.unshift(cb);
}
Module["addOnInit"] = addOnInit;

function addOnPreMain(cb) {
  __ATMAIN__.unshift(cb);
}
Module["addOnPreMain"] = addOnPreMain;

function addOnExit(cb) {
  __ATEXIT__.unshift(cb);
}
Module["addOnExit"] = addOnExit;

function addOnPostRun(cb) {
  __ATPOSTRUN__.unshift(cb);
}
Module["addOnPostRun"] = addOnPostRun;

// Tools

/** @type {function(string, boolean=, number=)} */
function intArrayFromString(stringy, dontAddNull, length) {
  var len = length > 0 ? length : lengthBytesUTF8(stringy) + 1;
  var u8array = new Array(len);
  var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
  if (dontAddNull) u8array.length = numBytesWritten;
  return u8array;
}
Module["intArrayFromString"] = intArrayFromString;

function intArrayToString(array) {
  var ret = [];
  for (var i = 0; i < array.length; i++) {
    var chr = array[i];
    if (chr > 0xff) {
      chr &= 0xff;
    }
    ret.push(String.fromCharCode(chr));
  }
  return ret.join("");
}
Module["intArrayToString"] = intArrayToString;

// Deprecated: This function should not be called because it is unsafe and does not provide
// a maximum length limit of how many bytes it is allowed to write. Prefer calling the
// function stringToUTF8Array() instead, which takes in a maximum length that can be used
// to be secure from out of bounds writes.
/** @deprecated */
function writeStringToMemory(string, buffer, dontAddNull) {
  Runtime.warnOnce(
    "writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!"
  );

  var /** @type {number} */ lastChar, /** @type {number} */ end;
  if (dontAddNull) {
    // stringToUTF8Array always appends null. If we don't want to do that, remember the
    // character that existed at the location where the null will be placed, and restore
    // that after the write (below).
    end = buffer + lengthBytesUTF8(string);
    lastChar = HEAP8[end];
  }
  stringToUTF8(string, buffer, Infinity);
  if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
}
Module["writeStringToMemory"] = writeStringToMemory;

function writeArrayToMemory(array, buffer) {
  HEAP8.set(array, buffer);
}
Module["writeArrayToMemory"] = writeArrayToMemory;

function writeAsciiToMemory(str, buffer, dontAddNull) {
  for (var i = 0; i < str.length; ++i) {
    HEAP8[buffer++ >> 0] = str.charCodeAt(i);
  }
  // Null-terminate the pointer to the HEAP.
  if (!dontAddNull) HEAP8[buffer >> 0] = 0;
}
Module["writeAsciiToMemory"] = writeAsciiToMemory;

function unSign(value, bits, ignore) {
  if (value >= 0) {
    return value;
  }
  return bits <= 32
    ? 2 * Math.abs(1 << (bits - 1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts
    : Math.pow(2, bits) + value;
}
function reSign(value, bits, ignore) {
  if (value <= 0) {
    return value;
  }
  var half =
    bits <= 32
      ? Math.abs(1 << (bits - 1)) // abs is needed if bits == 32
      : Math.pow(2, bits - 1);
  if (value >= half && (bits <= 32 || value > half)) {
    // for huge values, we can hit the precision limit and always get true here. so don't do that
    // but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors
    // TODO: In i64 mode 1, resign the two parts separately and safely
    value = -2 * half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts
  }
  return value;
}

// check for imul support, and also for correctness ( https://bugs.webkit.org/show_bug.cgi?id=126345 )
if (!Math["imul"] || Math["imul"](0xffffffff, 5) !== -5)
  Math["imul"] = function imul(a, b) {
    var ah = a >>> 16;
    var al = a & 0xffff;
    var bh = b >>> 16;
    var bl = b & 0xffff;
    return (al * bl + ((ah * bl + al * bh) << 16)) | 0;
  };
Math.imul = Math["imul"];

if (!Math["fround"]) {
  var froundBuffer = new Float32Array(1);
  Math["fround"] = function(x) {
    froundBuffer[0] = x;
    return froundBuffer[0];
  };
}
Math.fround = Math["fround"];

if (!Math["clz32"])
  Math["clz32"] = function(x) {
    x = x >>> 0;
    for (var i = 0; i < 32; i++) {
      if (x & (1 << (31 - i))) return i;
    }
    return 32;
  };
Math.clz32 = Math["clz32"];

if (!Math["trunc"])
  Math["trunc"] = function(x) {
    return x < 0 ? Math.ceil(x) : Math.floor(x);
  };
Math.trunc = Math["trunc"];

var Math_abs = Math.abs;
var Math_cos = Math.cos;
var Math_sin = Math.sin;
var Math_tan = Math.tan;
var Math_acos = Math.acos;
var Math_asin = Math.asin;
var Math_atan = Math.atan;
var Math_atan2 = Math.atan2;
var Math_exp = Math.exp;
var Math_log = Math.log;
var Math_sqrt = Math.sqrt;
var Math_ceil = Math.ceil;
var Math_floor = Math.floor;
var Math_pow = Math.pow;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_round = Math.round;
var Math_min = Math.min;
var Math_clz32 = Math.clz32;
var Math_trunc = Math.trunc;

// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// PRE_RUN_ADDITIONS (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var runDependencyWatcher = null;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled

function getUniqueRunDependency(id) {
  return id;
}

function addRunDependency(id) {
  runDependencies++;
  if (Module["monitorRunDependencies"]) {
    Module["monitorRunDependencies"](runDependencies);
  }
}
Module["addRunDependency"] = addRunDependency;

function removeRunDependency(id) {
  runDependencies--;
  if (Module["monitorRunDependencies"]) {
    Module["monitorRunDependencies"](runDependencies);
  }
  if (runDependencies == 0) {
    if (runDependencyWatcher !== null) {
      clearInterval(runDependencyWatcher);
      runDependencyWatcher = null;
    }
    if (dependenciesFulfilled) {
      var callback = dependenciesFulfilled;
      dependenciesFulfilled = null;
      callback(); // can add another dependenciesFulfilled
    }
  }
}
Module["removeRunDependency"] = removeRunDependency;

Module["preloadedImages"] = {}; // maps url to image data
Module["preloadedAudios"] = {}; // maps url to audio data

var memoryInitializer = null;

function integrateWasmJS(Module) {
  // wasm.js has several methods for creating the compiled code module here:
  //  * 'native-wasm' : use native WebAssembly support in the browser
  //  * 'interpret-s-expr': load s-expression code from a .wast and interpret
  //  * 'interpret-binary': load binary wasm and interpret
  //  * 'interpret-asm2wasm': load asm.js code, translate to wasm, and interpret
  //  * 'asmjs': no wasm, just load the asm.js code and use that (good for testing)
  // The method can be set at compile time (BINARYEN_METHOD), or runtime by setting Module['wasmJSMethod'].
  // The method can be a comma-separated list, in which case, we will try the
  // options one by one. Some of them can fail gracefully, and then we can try
  // the next.

  // inputs

  var method = Module["wasmJSMethod"] || "native-wasm";
  Module["wasmJSMethod"] = method;

  var wasmTextFile = Module["wasmTextFile"] || "average.wast";
  var wasmBinaryFile = Module["wasmBinaryFile"] || "average.wasm";
  var asmjsCodeFile = Module["asmjsCodeFile"] || "average.temp.asm.js";

  if (typeof Module["locateFile"] === "function") {
    wasmTextFile = Module["locateFile"](wasmTextFile);
    wasmBinaryFile = Module["locateFile"](wasmBinaryFile);
    asmjsCodeFile = Module["locateFile"](asmjsCodeFile);
  }

  // utilities

  var wasmPageSize = 64 * 1024;

  var asm2wasmImports = {
    // special asm2wasm imports
    "f64-rem": function(x, y) {
      return x % y;
    },
    "f64-to-int": function(x) {
      return x | 0;
    },
    "i32s-div": function(x, y) {
      return ((x | 0) / (y | 0)) | 0;
    },
    "i32u-div": function(x, y) {
      return ((x >>> 0) / (y >>> 0)) >>> 0;
    },
    "i32s-rem": function(x, y) {
      return ((x | 0) % (y | 0)) | 0;
    },
    "i32u-rem": function(x, y) {
      return ((x >>> 0) % (y >>> 0)) >>> 0;
    },
    debugger: function() {
      debugger;
    }
  };

  var info = {
    global: null,
    env: null,
    asm2wasm: asm2wasmImports,
    parent: Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program.
  };

  var exports = null;

  function lookupImport(mod, base) {
    var lookup = info;
    if (!mod.includes(".")) {
      lookup = (lookup || {})[mod];
    } else {
      var parts = mod.split(".");
      lookup = (lookup || {})[parts[0]];
      lookup = (lookup || {})[parts[1]];
    }
    if (base) {
      lookup = (lookup || {})[base];
    }
    if (lookup === undefined) {
      abort("bad lookupImport to (" + mod + ")." + base);
    }
    return lookup;
  }

  function mergeMemory(newBuffer) {
    // The wasm instance creates its memory. But static init code might have written to
    // buffer already, including the mem init file, and we must copy it over in a proper merge.
    // TODO: avoid this copy, by avoiding such static init writes
    // TODO: in shorter term, just copy up to the last static init write
    var oldBuffer = Module["buffer"];
    if (newBuffer.byteLength < oldBuffer.byteLength) {
      Module["printErr"](
        "the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here"
      );
    }
    var oldView = new Int8Array(oldBuffer);
    var newView = new Int8Array(newBuffer);

    // If we have a mem init file, do not trample it
    if (!memoryInitializer) {
      oldView.set(
        newView.subarray(
          Module["STATIC_BASE"],
          Module["STATIC_BASE"] + Module["STATIC_BUMP"]
        ),
        Module["STATIC_BASE"]
      );
    }

    newView.set(oldView);
    updateGlobalBuffer(newBuffer);
    updateGlobalBufferViews();
  }

  var WasmTypes = {
    none: 0,
    i32: 1,
    i64: 2,
    f32: 3,
    f64: 4
  };

  function fixImports(imports) {
    if (!0) return imports;
    var ret = {};
    for (var i in imports) {
      var fixed = i;
      if (fixed[0] == "_") fixed = fixed.substr(1);
      ret[fixed] = imports[i];
    }
    return ret;
  }

  function getBinary() {
    try {
      var binary;
      if (Module["wasmBinary"]) {
        binary = Module["wasmBinary"];
        binary = new Uint8Array(binary);
      } else if (Module["readBinary"]) {
        binary = Module["readBinary"](wasmBinaryFile);
      } else {
        throw "on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary']. emcc.py will do that for you when generating HTML (but not JS)";
      }
      return binary;
    } catch (err) {
      abort(err);
    }
  }

  function getBinaryPromise() {
    // if we don't have the binary yet, and have the Fetch api, use that
    if (!Module["wasmBinary"] && typeof fetch === "function") {
      return fetch(wasmBinaryFile, {
        credentials: "same-origin"
      }).then(function(response) {
        if (!response["ok"]) {
          throw "failed to load wasm binary file at '" + wasmBinaryFile + "'";
        }
        return response["arrayBuffer"]();
      });
    }
    // Otherwise, getBinary should be able to get it synchronously
    return new Promise(function(resolve, reject) {
      resolve(getBinary());
    });
  }

  // do-method functions

  function doJustAsm(global, env, providedBuffer) {
    // if no Module.asm, or it's the method handler helper (see below), then apply
    // the asmjs
    if (
      typeof Module["asm"] !== "function" ||
      Module["asm"] === methodHandler
    ) {
      if (!Module["asmPreload"]) {
        // you can load the .asm.js file before this, to avoid this sync xhr and eval
        eval(Module["read"](asmjsCodeFile)); // set Module.asm
      } else {
        Module["asm"] = Module["asmPreload"];
      }
    }
    if (typeof Module["asm"] !== "function") {
      Module["printErr"]("asm evalling did not set the module properly");
      return false;
    }
    return Module["asm"](global, env, providedBuffer);
  }

  function doNativeWasm(global, env, providedBuffer) {
    if (typeof WebAssembly !== "object") {
      Module["printErr"]("no native wasm support detected");
      return false;
    }
    // prepare memory import
    if (!(Module["wasmMemory"] instanceof WebAssembly.Memory)) {
      Module["printErr"]("no native wasm Memory in use");
      return false;
    }
    env["memory"] = Module["wasmMemory"];
    // Load the wasm module and create an instance of using native support in the JS engine.
    info["global"] = {
      NaN: NaN,
      Infinity: Infinity
    };
    info["global.Math"] = global.Math;
    info["env"] = env;
    // handle a generated wasm instance, receiving its exports and
    // performing other necessary setup
    function receiveInstance(instance) {
      exports = instance.exports;
      if (exports.memory) mergeMemory(exports.memory);
      Module["asm"] = exports;
      Module["usingWasm"] = true;
      removeRunDependency("wasm-instantiate");
    }

    addRunDependency("wasm-instantiate"); // we can't run yet

    // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
    // to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel
    // to any other async startup actions they are performing.
    if (Module["instantiateWasm"]) {
      try {
        return Module["instantiateWasm"](info, receiveInstance);
      } catch (e) {
        Module["printErr"](
          "Module.instantiateWasm callback failed with error: " + e
        );
        return false;
      }
    }

    getBinaryPromise()
      .then(function(binary) {
        return WebAssembly.instantiate(binary, info);
      })
      .then(function(output) {
        // receiveInstance() will swap in the exports (to Module.asm) so they can be called
        receiveInstance(output["instance"]);
      })
      .catch(function(reason) {
        Module["printErr"]("failed to asynchronously prepare wasm: " + reason);
        abort(reason);
      });
    return {}; // no exports yet; we'll fill them in later
  }

  function doWasmPolyfill(global, env, providedBuffer, method) {
    if (typeof WasmJS !== "function") {
      Module["printErr"]("WasmJS not detected - polyfill not bundled?");
      return false;
    }

    // Use wasm.js to polyfill and execute code in a wasm interpreter.
    var wasmJS = WasmJS({});

    // XXX don't be confused. Module here is in the outside program. wasmJS is the inner wasm-js.cpp.
    wasmJS["outside"] = Module; // Inside wasm-js.cpp, Module['outside'] reaches the outside module.

    // Information for the instance of the module.
    wasmJS["info"] = info;

    wasmJS["lookupImport"] = lookupImport;

    assert(providedBuffer === Module["buffer"]); // we should not even need to pass it as a 3rd arg for wasm, but that's the asm.js way.

    info.global = global;
    info.env = env;

    // polyfill interpreter expects an ArrayBuffer
    assert(providedBuffer === Module["buffer"]);
    env["memory"] = providedBuffer;
    assert(env["memory"] instanceof ArrayBuffer);

    wasmJS["providedTotalMemory"] = Module["buffer"].byteLength;

    // Prepare to generate wasm, using either asm2wasm or s-exprs
    var code;
    if (method === "interpret-binary") {
      code = getBinary();
    } else {
      code = Module["read"](
        method == "interpret-asm2wasm" ? asmjsCodeFile : wasmTextFile
      );
    }
    var temp;
    if (method == "interpret-asm2wasm") {
      temp = wasmJS["_malloc"](code.length + 1);
      wasmJS["writeAsciiToMemory"](code, temp);
      wasmJS["_load_asm2wasm"](temp);
    } else if (method === "interpret-s-expr") {
      temp = wasmJS["_malloc"](code.length + 1);
      wasmJS["writeAsciiToMemory"](code, temp);
      wasmJS["_load_s_expr2wasm"](temp);
    } else if (method === "interpret-binary") {
      temp = wasmJS["_malloc"](code.length);
      wasmJS["HEAPU8"].set(code, temp);
      wasmJS["_load_binary2wasm"](temp, code.length);
    } else {
      throw "what? " + method;
    }
    wasmJS["_free"](temp);

    wasmJS["_instantiate"](temp);

    if (Module["newBuffer"]) {
      mergeMemory(Module["newBuffer"]);
      Module["newBuffer"] = null;
    }

    exports = wasmJS["asmExports"];

    return exports;
  }

  // We may have a preloaded value in Module.asm, save it
  Module["asmPreload"] = Module["asm"];

  // Memory growth integration code

  var asmjsReallocBuffer = Module["reallocBuffer"];

  var wasmReallocBuffer = function(size) {
    var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB.
    size = alignUp(size, PAGE_MULTIPLE); // round up to wasm page size
    var old = Module["buffer"];
    var oldSize = old.byteLength;
    if (Module["usingWasm"]) {
      // native wasm support
      try {
        var result = Module["wasmMemory"].grow((size - oldSize) / wasmPageSize); // .grow() takes a delta compared to the previous size
        if (result !== (-1 | 0)) {
          // success in native wasm memory growth, get the buffer from the memory
          return (Module["buffer"] = Module["wasmMemory"].buffer);
        } else {
          return null;
        }
      } catch (e) {
        return null;
      }
    } else {
      // wasm interpreter support
      exports["__growWasmMemory"]((size - oldSize) / wasmPageSize); // tiny wasm method that just does grow_memory
      // in interpreter, we replace Module.buffer if we allocate
      return Module["buffer"] !== old ? Module["buffer"] : null; // if it was reallocated, it changed
    }
  };

  Module["reallocBuffer"] = function(size) {
    if (finalMethod === "asmjs") {
      return asmjsReallocBuffer(size);
    } else {
      return wasmReallocBuffer(size);
    }
  };

  // we may try more than one; this is the final one, that worked and we are using
  var finalMethod = "";

  // Provide an "asm.js function" for the application, called to "link" the asm.js module. We instantiate
  // the wasm module at that time, and it receives imports and provides exports and so forth, the app
  // doesn't need to care that it is wasm or olyfilled wasm or asm.js.

  Module["asm"] = function(global, env, providedBuffer) {
    global = fixImports(global);
    env = fixImports(env);

    // import table
    if (!env["table"]) {
      var TABLE_SIZE = Module["wasmTableSize"];
      if (TABLE_SIZE === undefined) TABLE_SIZE = 1024; // works in binaryen interpreter at least
      var MAX_TABLE_SIZE = Module["wasmMaxTableSize"];
      if (
        typeof WebAssembly === "object" &&
        typeof WebAssembly.Table === "function"
      ) {
        if (MAX_TABLE_SIZE !== undefined) {
          env["table"] = new WebAssembly.Table({
            initial: TABLE_SIZE,
            maximum: MAX_TABLE_SIZE,
            element: "anyfunc"
          });
        } else {
          env["table"] = new WebAssembly.Table({
            initial: TABLE_SIZE,
            element: "anyfunc"
          });
        }
      } else {
        env["table"] = new Array(TABLE_SIZE); // works in binaryen interpreter at least
      }
      Module["wasmTable"] = env["table"];
    }

    if (!env["memoryBase"]) {
      env["memoryBase"] = Module["STATIC_BASE"]; // tell the memory segments where to place themselves
    }
    if (!env["tableBase"]) {
      env["tableBase"] = 0; // table starts at 0 by default, in dynamic linking this will change
    }

    // try the methods. each should return the exports if it succeeded

    var exports;
    exports = doNativeWasm(global, env, providedBuffer);

    return exports;
  };

  var methodHandler = Module["asm"]; // note our method handler, as we may modify Module['asm'] later
}

integrateWasmJS(Module);

// === Body ===

var ASM_CONSTS = [];

STATIC_BASE = Runtime.GLOBAL_BASE;

STATICTOP = STATIC_BASE + 3008;
/* global initializers */ __ATINIT__.push();

memoryInitializer =
  Module["wasmJSMethod"].includes("asmjs") ||
  Module["wasmJSMethod"].includes("interpret-asm2wasm")
    ? "average.js.mem"
    : null;

var STATIC_BUMP = 3008;
Module["STATIC_BASE"] = STATIC_BASE;
Module["STATIC_BUMP"] = STATIC_BUMP;

/* no memory initializer */
var tempDoublePtr = STATICTOP;
STATICTOP += 16;

function copyTempFloat(ptr) {
  // functions, because inlining this code increases code size too much

  HEAP8[tempDoublePtr] = HEAP8[ptr];

  HEAP8[tempDoublePtr + 1] = HEAP8[ptr + 1];

  HEAP8[tempDoublePtr + 2] = HEAP8[ptr + 2];

  HEAP8[tempDoublePtr + 3] = HEAP8[ptr + 3];
}

function copyTempDouble(ptr) {
  HEAP8[tempDoublePtr] = HEAP8[ptr];

  HEAP8[tempDoublePtr + 1] = HEAP8[ptr + 1];

  HEAP8[tempDoublePtr + 2] = HEAP8[ptr + 2];

  HEAP8[tempDoublePtr + 3] = HEAP8[ptr + 3];

  HEAP8[tempDoublePtr + 4] = HEAP8[ptr + 4];

  HEAP8[tempDoublePtr + 5] = HEAP8[ptr + 5];

  HEAP8[tempDoublePtr + 6] = HEAP8[ptr + 6];

  HEAP8[tempDoublePtr + 7] = HEAP8[ptr + 7];
}

// {{PRE_LIBRARY}}

function ___setErrNo(value) {
  if (Module["___errno_location"])
    HEAP32[Module["___errno_location"]() >> 2] = value;
  return value;
}

function ___lock() {}

function _emscripten_memcpy_big(dest, src, num) {
  HEAPU8.set(HEAPU8.subarray(src, src + num), dest);
  return dest;
}

function _abort() {
  Module["abort"]();
}

var SYSCALLS = {
  varargs: 0,
  get: function(varargs) {
    SYSCALLS.varargs += 4;
    var ret = HEAP32[(SYSCALLS.varargs - 4) >> 2];
    return ret;
  },
  getStr: function() {
    var ret = Pointer_stringify(SYSCALLS.get());
    return ret;
  },
  get64: function() {
    var low = SYSCALLS.get(),
      high = SYSCALLS.get();
    if (low >= 0) assert(high === 0);
    else assert(high === -1);
    return low;
  },
  getZero: function() {
    assert(SYSCALLS.get() === 0);
  }
};
function ___syscall140(which, varargs) {
  SYSCALLS.varargs = varargs;
  try {
    // llseek
    var stream = SYSCALLS.getStreamFromFD(),
      offset_high = SYSCALLS.get(),
      offset_low = SYSCALLS.get(),
      result = SYSCALLS.get(),
      whence = SYSCALLS.get();
    // NOTE: offset_high is unused - Emscripten's off_t is 32-bit
    var offset = offset_low;
    FS.llseek(stream, offset, whence);
    HEAP32[result >> 2] = stream.position;
    if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state
    return 0;
  } catch (e) {
    if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
    return -e.errno;
  }
}

function ___syscall146(which, varargs) {
  SYSCALLS.varargs = varargs;
  try {
    // writev
    // hack to support printf in NO_FILESYSTEM
    var stream = SYSCALLS.get(),
      iov = SYSCALLS.get(),
      iovcnt = SYSCALLS.get();
    var ret = 0;
    if (!___syscall146.buffer) {
      ___syscall146.buffers = [null, [], []]; // 1 => stdout, 2 => stderr
      ___syscall146.printChar = function(stream, curr) {
        var buffer = ___syscall146.buffers[stream];
        assert(buffer);
        if (curr === 0 || curr === 10) {
          (stream === 1 ? Module["print"] : Module["printErr"])(
            UTF8ArrayToString(buffer, 0)
          );
          buffer.length = 0;
        } else {
          buffer.push(curr);
        }
      };
    }
    for (var i = 0; i < iovcnt; i++) {
      var ptr = HEAP32[(iov + i * 8) >> 2];
      var len = HEAP32[(iov + (i * 8 + 4)) >> 2];
      for (var j = 0; j < len; j++) {
        ___syscall146.printChar(stream, HEAPU8[ptr + j]);
      }
      ret += len;
    }
    return ret;
  } catch (e) {
    if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
    return -e.errno;
  }
}

function ___syscall54(which, varargs) {
  SYSCALLS.varargs = varargs;
  try {
    // ioctl
    return 0;
  } catch (e) {
    if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
    return -e.errno;
  }
}

function ___unlock() {}

function ___syscall6(which, varargs) {
  SYSCALLS.varargs = varargs;
  try {
    // close
    var stream = SYSCALLS.getStreamFromFD();
    FS.close(stream);
    return 0;
  } catch (e) {
    if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
    return -e.errno;
  }
}
/* flush anything remaining in the buffer during shutdown */ __ATEXIT__.push(
  function() {
    var fflush = Module["_fflush"];
    if (fflush) fflush(0);
    var printChar = ___syscall146.printChar;
    if (!printChar) return;
    var buffers = ___syscall146.buffers;
    if (buffers[1].length) printChar(1, 10);
    if (buffers[2].length) printChar(2, 10);
  }
);
DYNAMICTOP_PTR = allocate(1, "i32", ALLOC_STATIC);

STACK_BASE = STACKTOP = Runtime.alignMemory(STATICTOP);

STACK_MAX = STACK_BASE + TOTAL_STACK;

DYNAMIC_BASE = Runtime.alignMemory(STACK_MAX);

HEAP32[DYNAMICTOP_PTR >> 2] = DYNAMIC_BASE;

staticSealed = true; // seal the static portion of memory

Module["wasmTableSize"] = 6;

Module["wasmMaxTableSize"] = 6;

function invoke_ii(index, a1) {
  try {
    return Module["dynCall_ii"](index, a1);
  } catch (e) {
    if (typeof e !== "number" && e !== "longjmp") throw e;
    Module["setThrew"](1, 0);
  }
}

function invoke_iiii(index, a1, a2, a3) {
  try {
    return Module["dynCall_iiii"](index, a1, a2, a3);
  } catch (e) {
    if (typeof e !== "number" && e !== "longjmp") throw e;
    Module["setThrew"](1, 0);
  }
}

Module.asmGlobalArg = {
  Math: Math,
  Int8Array: Int8Array,
  Int16Array: Int16Array,
  Int32Array: Int32Array,
  Uint8Array: Uint8Array,
  Uint16Array: Uint16Array,
  Uint32Array: Uint32Array,
  Float32Array: Float32Array,
  Float64Array: Float64Array,
  NaN: NaN,
  Infinity: Infinity
};

Module.asmLibraryArg = {
  abort: abort,
  assert: assert,
  enlargeMemory: enlargeMemory,
  getTotalMemory: getTotalMemory,
  abortOnCannotGrowMemory: abortOnCannotGrowMemory,
  invoke_ii: invoke_ii,
  invoke_iiii: invoke_iiii,
  ___lock: ___lock,
  ___syscall6: ___syscall6,
  ___setErrNo: ___setErrNo,
  _abort: _abort,
  ___syscall140: ___syscall140,
  _emscripten_memcpy_big: _emscripten_memcpy_big,
  ___syscall54: ___syscall54,
  ___unlock: ___unlock,
  ___syscall146: ___syscall146,
  DYNAMICTOP_PTR: DYNAMICTOP_PTR,
  tempDoublePtr: tempDoublePtr,
  ABORT: ABORT,
  STACKTOP: STACKTOP,
  STACK_MAX: STACK_MAX
};
// EMSCRIPTEN_START_ASM
var asm = Module["asm"](
  // EMSCRIPTEN_END_ASM
  Module.asmGlobalArg,
  Module.asmLibraryArg,
  buffer
);

Module["asm"] = asm;
var _malloc = (Module["_malloc"] = function() {
  return Module["asm"]["_malloc"].apply(null, arguments);
});
var getTempRet0 = (Module["getTempRet0"] = function() {
  return Module["asm"]["getTempRet0"].apply(null, arguments);
});
var _free = (Module["_free"] = function() {
  return Module["asm"]["_free"].apply(null, arguments);
});
var runPostSets = (Module["runPostSets"] = function() {
  return Module["asm"]["runPostSets"].apply(null, arguments);
});
var setTempRet0 = (Module["setTempRet0"] = function() {
  return Module["asm"]["setTempRet0"].apply(null, arguments);
});
var _average = (Module["_average"] = function() {
  return Module["asm"]["_average"].apply(null, arguments);
});
var stackSave = (Module["stackSave"] = function() {
  return Module["asm"]["stackSave"].apply(null, arguments);
});
var _memset = (Module["_memset"] = function() {
  return Module["asm"]["_memset"].apply(null, arguments);
});
var _sbrk = (Module["_sbrk"] = function() {
  return Module["asm"]["_sbrk"].apply(null, arguments);
});
var establishStackSpace = (Module["establishStackSpace"] = function() {
  return Module["asm"]["establishStackSpace"].apply(null, arguments);
});
var _emscripten_get_global_libc = (Module[
  "_emscripten_get_global_libc"
] = function() {
  return Module["asm"]["_emscripten_get_global_libc"].apply(null, arguments);
});
var _memcpy = (Module["_memcpy"] = function() {
  return Module["asm"]["_memcpy"].apply(null, arguments);
});
var _sum = (Module["_sum"] = function() {
  return Module["asm"]["_sum"].apply(null, arguments);
});
var stackAlloc = (Module["stackAlloc"] = function() {
  return Module["asm"]["stackAlloc"].apply(null, arguments);
});
var setThrew = (Module["setThrew"] = function() {
  return Module["asm"]["setThrew"].apply(null, arguments);
});
var _fflush = (Module["_fflush"] = function() {
  return Module["asm"]["_fflush"].apply(null, arguments);
});
var stackRestore = (Module["stackRestore"] = function() {
  return Module["asm"]["stackRestore"].apply(null, arguments);
});
var ___errno_location = (Module["___errno_location"] = function() {
  return Module["asm"]["___errno_location"].apply(null, arguments);
});
var dynCall_ii = (Module["dynCall_ii"] = function() {
  return Module["asm"]["dynCall_ii"].apply(null, arguments);
});
var dynCall_iiii = (Module["dynCall_iiii"] = function() {
  return Module["asm"]["dynCall_iiii"].apply(null, arguments);
});
Runtime.stackAlloc = Module["stackAlloc"];
Runtime.stackSave = Module["stackSave"];
Runtime.stackRestore = Module["stackRestore"];
Runtime.establishStackSpace = Module["establishStackSpace"];
Runtime.setTempRet0 = Module["setTempRet0"];
Runtime.getTempRet0 = Module["getTempRet0"];

// === Auto-generated postamble setup entry stuff ===

Module["asm"] = asm;

if (memoryInitializer) {
  if (typeof Module["locateFile"] === "function") {
    memoryInitializer = Module["locateFile"](memoryInitializer);
  } else if (Module["memoryInitializerPrefixURL"]) {
    memoryInitializer =
      Module["memoryInitializerPrefixURL"] + memoryInitializer;
  }
  if (ENVIRONMENT_IS_NODE || ENVIRONMENT_IS_SHELL) {
    var data = Module["readBinary"](memoryInitializer);
    HEAPU8.set(data, Runtime.GLOBAL_BASE);
  } else {
    addRunDependency("memory initializer");
    var applyMemoryInitializer = function(data) {
      if (data.byteLength) data = new Uint8Array(data);
      HEAPU8.set(data, Runtime.GLOBAL_BASE);
      // Delete the typed array that contains the large blob of the memory initializer request response so that
      // we won't keep unnecessary memory lying around. However, keep the XHR object itself alive so that e.g.
      // its .status field can still be accessed later.
      if (Module["memoryInitializerRequest"])
        delete Module["memoryInitializerRequest"].response;
      removeRunDependency("memory initializer");
    };
    function doBrowserLoad() {
      Module[
        "readAsync"
      ](memoryInitializer, applyMemoryInitializer, function() {
        throw "could not load memory initializer " + memoryInitializer;
      });
    }
    if (Module["memoryInitializerRequest"]) {
      // a network request has already been created, just use that
      function useRequest() {
        var request = Module["memoryInitializerRequest"];
        if (request.status !== 200 && request.status !== 0) {
          // If you see this warning, the issue may be that you are using locateFile or memoryInitializerPrefixURL, and defining them in JS. That
          // means that the HTML file doesn't know about them, and when it tries to create the mem init request early, does it to the wrong place.
          // Look in your browser's devtools network console to see what's going on.
          console.warn(
            "a problem seems to have happened with Module.memoryInitializerRequest, status: " +
              request.status +
              ", retrying " +
              memoryInitializer
          );
          doBrowserLoad();
          return;
        }
        applyMemoryInitializer(request.response);
      }
      if (Module["memoryInitializerRequest"].response) {
        setTimeout(useRequest, 0); // it's already here; but, apply it asynchronously
      } else {
        Module["memoryInitializerRequest"].addEventListener("load", useRequest); // wait for it
      }
    } else {
      // fetch it from the network ourselves
      doBrowserLoad();
    }
  }
}

/**
 * @constructor
 * @extends {Error}
 */
function ExitStatus(status) {
  this.name = "ExitStatus";
  this.message = "Program terminated with exit(" + status + ")";
  this.status = status;
}
ExitStatus.prototype = new Error();
ExitStatus.prototype.constructor = ExitStatus;

var initialStackTop;
var preloadStartTime = null;
var calledMain = false;

dependenciesFulfilled = function runCaller() {
  // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
  if (!Module["calledRun"]) run();
  if (!Module["calledRun"]) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
};

Module["callMain"] = Module.callMain = function callMain(args) {
  args = args || [];

  ensureInitRuntime();

  var argc = args.length + 1;
  function pad() {
    for (var i = 0; i < 4 - 1; i++) {
      argv.push(0);
    }
  }
  var argv = [
    allocate(intArrayFromString(Module["thisProgram"]), "i8", ALLOC_NORMAL)
  ];
  pad();
  for (var i = 0; i < argc - 1; i = i + 1) {
    argv.push(allocate(intArrayFromString(args[i]), "i8", ALLOC_NORMAL));
    pad();
  }
  argv.push(0);
  argv = allocate(argv, "i32", ALLOC_NORMAL);

  try {
    var ret = Module["_main"](argc, argv, 0);

    // if we're not running an evented main loop, it's time to exit
    exit(ret, /* implicit = */ true);
  } catch (e) {
    if (e instanceof ExitStatus) {
      // exit() throws this once it's done to make sure execution
      // has been stopped completely
      return;
    } else if (e == "SimulateInfiniteLoop") {
      // running an evented main loop, don't immediately exit
      Module["noExitRuntime"] = true;
      return;
    } else {
      var toLog = e;
      if (e && typeof e === "object" && e.stack) {
        toLog = [e, e.stack];
      }
      Module.printErr("exception thrown: " + toLog);
      Module["quit"](1, e);
    }
  } finally {
    calledMain = true;
  }
};

/** @type {function(Array=)} */
function run(args) {
  args = args || Module["arguments"];

  if (preloadStartTime === null) preloadStartTime = Date.now();

  if (runDependencies > 0) {
    return;
  }

  preRun();

  if (runDependencies > 0) return; // a preRun added a dependency, run will be called later
  if (Module["calledRun"]) return; // run may have just been called through dependencies being fulfilled just in this very frame

  function doRun() {
    if (Module["calledRun"]) return; // run may have just been called while the async setStatus time below was happening
    Module["calledRun"] = true;

    if (ABORT) return;

    ensureInitRuntime();

    preMain();

    if (Module["onRuntimeInitialized"]) Module["onRuntimeInitialized"]();

    if (Module["_main"] && shouldRunNow) Module["callMain"](args);

    postRun();
  }

  if (Module["setStatus"]) {
    Module["setStatus"]("Running...");
    setTimeout(function() {
      setTimeout(function() {
        Module["setStatus"]("");
      }, 1);
      doRun();
    }, 1);
  } else {
    doRun();
  }
}
Module["run"] = Module.run = run;

function exit(status, implicit) {
  if (implicit && Module["noExitRuntime"]) {
    return;
  }

  if (Module["noExitRuntime"]) {
  } else {
    ABORT = true;
    EXITSTATUS = status;
    STACKTOP = initialStackTop;

    exitRuntime();

    if (Module["onExit"]) Module["onExit"](status);
  }

  if (ENVIRONMENT_IS_NODE) {
    process["exit"](status);
  }
  Module["quit"](status, new ExitStatus(status));
}
Module["exit"] = Module.exit = exit;

var abortDecorators = [];

function abort(what) {
  if (Module["onAbort"]) {
    Module["onAbort"](what);
  }

  if (what !== undefined) {
    Module.print(what);
    Module.printErr(what);
    what = JSON.stringify(what);
  } else {
    what = "";
  }

  ABORT = true;
  EXITSTATUS = 1;

  var extra =
    "\nIf this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.";

  var output = "abort(" + what + ") at " + stackTrace() + extra;
  if (abortDecorators) {
    abortDecorators.forEach(function(decorator) {
      output = decorator(output, what);
    });
  }
  throw output;
}
Module["abort"] = Module.abort = abort;

// {{PRE_RUN_ADDITIONS}}

if (Module["preInit"]) {
  if (typeof Module["preInit"] == "function")
    Module["preInit"] = [Module["preInit"]];
  while (Module["preInit"].length > 0) {
    Module["preInit"].pop()();
  }
}

// shouldRunNow refers to calling main(), not run().
var shouldRunNow = true;
if (Module["noInitialRun"]) {
  shouldRunNow = false;
}

run();

// {{POST_RUN_ADDITIONS}}

// {{MODULE_ADDITIONS}}
